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Call of Duty 2 Downloads > Tutorials > Servers:
CoD2 Mortars
Filename: cod2_mortars.zip


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4.79 KB
DeekCiti
1106
05-17-2006
Tutorials > Servers


Average User Rating: 8.9
Number of Votes: 14
Related Files:
Latest 2 Tutorials > Servers:
- CoD2 Server Config
- CoD2 AWE ExpFog Settings

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CoD2 Mortars - File Description  


Description:
I have absolutely no idea what this does, except that (I think) it gives server admins more options for customizing the mortars in CoD2 (such as the mortars added in the Additional War Effects mod). Whatever the case, the ReadMe has plenty of information and instructions, so I'm sure you savvy server admins will be able to figure it out anyway. stick out tongue With that in mind, check out the ReadMe below, and increase the customization of your game! wink

EDIT: We've been told that this is just a guideline to tweak mortar settings in your game and not actually a standalone mod.



CoD2 Mortars - File Download Options  

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CoD2 Mortars - Readme  
Readme File:
THIS FILE DOES NOT DROP AMBIENT MORTARS, IT WORKS WITH SERVER MODS ALREADY
USING AMBIENT MORTARS!!


All Credit Goes to Bell and His/Her Team, for bringing up the Idea and
Creating the AWE Mod.

Mortar Settings Tested with...

Name : AWE (Additional War Effects)
Version: 3.0 beta 5b
Author : Bell
Site : http://www.awemod.com/
Forum : http://forum.awemod.com/
--------------------------------

-Original Settings
-Tweaking Methods
-Min. and Max Delay for Default Maps
-Mortars Based On Gametype
-Mortars Based on Map & Gametype
-Mortars Based On Map
-Seconds to Minutes Chart
--------------------------------


***********************************************
Author: DeekCiti

File Name: Mortar.cfg

NOTES: !PLEASE UNDERSTAND! This file does not Run Ambient Mortars by
themselves!! This file aids in the Tweaking of Ambient Mortars that Server
Admins are using for thier Servers! Please use this file as a Guide or
Outline, to tweaking your Mortars on your Server. AGAIN, THIS FILE
(mortar.cfg) DOES NOT RUN MORTARS BY JUST USING THE MORTAR.CFG FILE, YOU
HAVE TO USE THESE SETTINGS WITH A MOD THAT IS ALREADY USING MORTARS!!

If you need a (Stand Alone) mod to run Mortars on thier own, try the
(Ambient_Mortars_v2.0.zip)
***********************************************

***********
What is it?
***********
Some people don't understand that you can use Separate Mortar settings for
each map, and for each individual gametype.
I've included a file called Mortar.cfg. This file controls all the settings
for Mortars.
I wanted to add this file because AWE didn't include additional Settings for
Maps and Gametypes to use with Ambient Mortars.
I also Explain how to change the amount of Mortars that fall and the Min.
and Max. Mortar Delay between Mortar Drops.

You can either copy and paste the settings from mortar.cfg into your awe.cfg
OR you can have your Server.cfg CALL this file.
Example: exec mortar.cfg

I thought the max of 10 Mortars was too little for some maps, and having to
deal with Campers and idiots out there, maybe the Mortars could take care of
them eventually.

By tweaking the Min. and Max Delay mixed with the Amount of Mortars dropped
on individual maps, you can get a nice array of Steady Mortar Drops.

NOTE!! All Mortar Settings can be used with all Maps and even Private
Developer Maps.

-----------------------------------------------------
Example of a map: Farmhouse

set awe_mortar_delay_min_mp_farmhouse "230"
set awe_mortar_delay_max_mp_farmhouse "245"

set awe_mortar_mp_farmhouse "20"

-Maybe you want to go Specific Map/Gametypes

set awe_mortar_dm "12"

set awe_mortar_hq_mp_farmhouse "2" // which will override, 2 Mortars if
Gametype is HQ and Map is farmhouse
set awe_mortar_lms_mp_farmhouse "4"
set awe_mortar_lts_mp_farmhouse "1"
set awe_mortar_dm_mp_farmhouse "3"
set awe_mortar_tdm_mp_farmhouse "9"
set awe_mortar_htf_mp_farmhouse "13"
set awe_mortar_ihtf_mp_farmhouse "2"
set awe_mortar_sd_mp_farmhouse "17"
set awe_mortar_ctf_mp_farmhouse "22"
set awe_mortar_re_mp_farmhouse "6"
-----------------------------------------------------

This file mortar.cfg uses 1-70 Mortars, with a Min. Delay of 5 Seconds to
600 seconds.
You can tweak it to your own Settings if you choose.

Seconds to Minutes

60 = 1 min. 360 = 6 min.
120 = 2 min. 420 = 7 min.
180 = 3 min. 480 = 8 min.
240 = 4 min. 540 = 9 min.
300 = 5 min. 600 = 10 min.



Questions of Comments, Please Post.


CoD2 Mortars - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 6 | Last comment: 10-19-2006 at 13:57

 #1 - 05-17-2006 at 18:54
ljpiller
Joined: January 10th, 2006
Posts: 329
im so glad you made this a separate mod! A great wartime addition to ANY server! wonderful thinking!

 #2 - 05-18-2006 at 08:24
fullmetal
From: (Wuustwezel)
Joined: December 28th, 2004
Posts: 876
Good job, does there is any "hud" aiming thing for it? Just like in et or something?
Would be great.

good job!! 8/10

 #3 - 05-18-2006 at 11:27
jaymyers
From:
Joined: April 17th, 2006
Posts: 76
Pretty cool! 9/10

 #4 - 05-18-2006 at 15:09
Deekcon
From:
Joined: February 22nd, 2005
Posts: 179
This looks like its for the Server Mod AWE, or Additional War Effects, but then again it could work for any server running Mortars in the server. It's not something separate. It doesn't run on its own, you HAVE to have a Server Mod that runs or uses Mortars.

 #5 - 05-19-2006 at 14:52
JERRYLERRY
From: (Laredo, TX)
Joined: February 6th, 2006
Posts: 38
whats servers are running this mod

 #6 - OK so does it or not - 10-19-2006 at 13:57
haze2494
From: (dimondal,michagane)
Joined: September 16th, 2006
Posts: 30
hy im haze and ive been looking for a mod/mods that have moblie and acual mortars you can use and if this is one plz leav a comment and ill get back to you ty

(ReFrasedbig grinoes this mod make it able to use accual mortars and place them where ever??żż)



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