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WolvesGoalie's ADS Realism Mod (V2)
Filename: wolvesgoalies_ads_realism_v2.zip

Date Added:
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84.09 KB
Mods > Weapons

Average User Rating: 9.8
Number of Votes: 4
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2 Other Files by WolvesGoalie:
- WolvesGoalie's ADS Realism Mod (V1.2)
- WolvesGoalie's ADS Realism Mod (V1)

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WolvesGoalie's ADS Realism Mod (V2) - File Description  

FunFactor: 10

Overall Rating: 10

Here's the third release (V2) of WolvesGoalie's ADS Realism Mod, the CoD2 mod that focuses on improving realism in the iron sights area of the game. This version actually offers a new change that is a slight departure from the mod's main idea, though, by messing with first-person shell ejections. Just check out the little update list below to see what things you'll get with version 2 of this mod, and if you liked the old ones, make the upgrade today! wink

  • Reduced ADS zoom on all weapons except sniper rifles
  • Increased life time for ejected shells to about 15-20 seconds

WolvesGoalie's ADS Realism Mod (V2) - File Download Options  

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WolvesGoalie's ADS Realism Mod (V2) - Readme  
Readme File:
WolvesGoalie's ADS Realism Mod V2


-Reduced the zoom on all weapons (except scoped rifles), while ads, to increase realism, and make "speed sniping" more difficult.

-Shell ejections last longer. I planned to try and make them last virtually forever, but after a while, the game couldn't handle all the shells, so it started to not show any effects at all, so now they last about 15-20 seconds (before they lasted approx. 5.





-Fixed the odd, hiliarious, but realism damaging bug, where the SMLE Lee Enfield No.4 was replaced by IW's Default weapon, the water camo horse with a finger gun (first person) or the horse neck/head (third person).



-Tweaked all weapon sway values and speeds while aiming down the sights to be more realistic. I found that the default settings created a lazy point and shoot environment, to a game that has fast gameplay. It slowed the game down, and was just unrealistic (who has ever heard of someone sniping a guy with a M1A1 Thomson or PPSH). Thus, when aiming down the sights, you will now experience a more intense feel, as if your adrenaline is pumping hard, and an overall more realistic game.

-Tweaked the recoil while aiming down the sights to be more realistic. I found that the recoil while aiming down the sights made the guns feel wussy, and underpowered.

-Made the Thomson have a 30 round clip

-Increased all weapon damage

-Gave all bolt action rifles the "Heavy" muzzle flash effect



Extract the "WolvesGoalie's ADS mod" IWD file into the CoD2/Main folder.

Alternate Installation: To play this with another realism mod (Lt.Spiers, or WCP Realism) just do the normal installation, and use WinRAR to open the IWD file of the other realism mod and delete that mod's "Weapons" folder.


Legal Stuff:
I don't care what you do to this file, but if you change anything for a public release, then you need to contact me by e-mail at wolvesgoalie@gmail.com, you can also e-mail me to make suggestions or comments.

Have fun!

WolvesGoalie's ADS Realism Mod (V2) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 7 | Last comment: 11-29-2006 at 14:16

 #1 - 11-28-2006 at 16:16
From: (NJ)
Joined: December 7th, 2005
Posts: 578
Good job, now the only problem is that now, with increased sight zoom, it also makes the zoom of the gun more,( ever looked down a sight of a garand? Has the area around you "zoomed" in?)
Great try though

 #2 - 11-28-2006 at 18:44
From: (New York)
Joined: January 14th, 2006
Posts: 92
Increased sight zoom? I thought he decreased the sight zoom.

 #3 - 11-29-2006 at 07:26
Joined: April 1st, 2006
Posts: 202
There is almost no zoom while ADS. There is just a bit to simulate the leaning forward effect. BTW when you play this mod, try putting in the console command "cg_fov 100" without quotes. This makes the field of vision (fov) become slightly stretched, but it shows more of the bolt, and even some of the stock. It looks really cool when you see the entire gun when you reload.

Sorry for no screens, if you guys have any sugguestions to make this mod better, just let me know, and I will try and include it in another release.

 #4 - 11-29-2006 at 08:41
Joined: August 29th, 2004
Posts: 198
yay, wouldve liked more changes but its already in my main folder big grin , whats the default cg_fov?

 #5 - 11-29-2006 at 10:46
Joined: April 1st, 2006
Posts: 202
Personnally, I've got all my ideas in the mod already, so if you have any sugguestions, I would be glad to work them into this mod, or make a new mod.

As for cg_fov; it changes the "camera" (what you see in the game). The default is 80. Making it higher stretches the "camera" and makes the weapons appear as if they are bigger and positionned farther infront of the camera, instead of underneath. It's kind of hard to understand, so just try it out, to see if you like it.

 #6 - 11-29-2006 at 12:22
From: (NJ)
Joined: December 7th, 2005
Posts: 578
Ah my bad, I must have thought this was like the other mod where it zoomed in so much one wouldnt require a sniper rifle

 #7 - 11-29-2006 at 14:16
From: (New York)
Joined: January 14th, 2006
Posts: 92
OK, I'll try this mod out. The last one was great!

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