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Call of Duty: United Offensive Downloads > Maps > Multiple Gametype:
CSS Cobble (Final)
Filename: zzz_de_cbblefinal.zip


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Developer:
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Date Added:
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17.58 MB
Final
~TWZ~The[)r*
542
03-20-2007
Maps > Multiple Gametype


Average User Rating: 9.7
Number of Votes: 6
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CSS Cobble (Final) - File Description  


Description:
Here's the final version of ~TWZ~The[)r*'s CSS Cobble for CoDUO. I'm never sure what changes with these updates when the authors don't explicitly identify changes (*hint hint*), so you'll have to figure that out on your own. Just check out the screenshots, and give it a download if you like it. stick out tongue

-xXezekielXx



CSS Cobble (Final) - Screenshots  
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CSS Cobble (Final) - File Download Options  

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CSS Cobble (Final) - Readme  
Readme File:
Map:Zzz_de_cbble[Final] (DM TDM CTF)
CoDUO 1.41 1.51
Map Made By ~TWZ~The[)r*

---------------------------------------------------------------------

Map Developed By:
~TWZ~The[)r*
http://www.tomorrowzweaponz.com



---------------------------------------------------------------------
What's this?

de_cbble


Place the Zzz_de_cbble.pk3 in your CoD/UO folder. Map name is
de_cbble


Mod Support? Yes
AWE Merciless
New Textures? Yes
Custom Models yes

Quality: 10
FunFactor: 10
Item Placement: 10

Overall Rating: 10


-----------------------------------

Many thanks to Fireball 1 for helping me out in mapping :)

Greets to all you hard working mappers/modders.

Submitter: ~TWZ~The[)r*
Project Type: Multiplayer Map
Est. Completion: Fri. 3\20\2007
Website: http://www.tomorrowzweaponz.com


CSS Cobble (Final) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 2 | Last comment: 03-26-2007 at 11:54

 #1 - Good but - 03-22-2007 at 06:58
fr3ddi3
From:
Joined: August 4th, 2006
Posts: 23
I like all your map's, but there is one thing that bugs me, i really hate the outdoorlighting and skybox you do, everything else is great it's just them 2 things.

 #2 - 03-26-2007 at 11:54
Spik3d
From:
Joined: December 4th, 2004
Posts: 524
You should've used terrain mesh instead of brushes in the last picture. You also should've used a sky texture instead of plain blue for the sky.

Why did you rate your own map in your readme. Besides, the quality, I'd say, would be a 6-7/10.



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