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Call of Duty Downloads > Mods > Multi-Player:
AWE (v1.4.4 beta 4)
Filename: wcanka_awe_v1.4.4beta4.zip


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586.13 KB
v1.4.4 beta 4
Bell
7733
09-12-2004
Mods > Multi-Player


Average User Rating: 8.2
Number of Votes: 30
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AWE (v1.4.4 beta 4) - File Description  


Description:
Newest version of the AWE mod. Here's what's new:

Quote:
Random grenade count (changed slightly from beta 3)
set scr_awe_grenade_count_random "1"

will turn on randomized grenade count. It will randomize between 1 and the weapon based grenade count (0-1 for snipers, 0-2 for MG, 0-3 for rifles).

But if scr_awe_grenade_count is used to override the number of grenades it will randomize between 1 and that number of grenades.

If you use: set scr_awe_grenade_count_random "2" it will randomize between 0 grenades and the max number (like described above)

If you use tripwire it can be a good idea to set it up like this:

set scr_awe_grenade_count "2"
set scr_awe_grenade_count_random "2"

That way only a third of the players should get 2 grenades which means only a third of the players will be able to set up tripwires.

Team overriding
Team overriding now makes sure winter skins are used on winter maps.

Rain/Snow
With the clientside mod installed players can get rain and snow(on winter maps).

This is a bit experimental, I do not know yet how it will affect performance. Let me know how it works.

See awe.cfg for cvars.

Bleeding
With clientside mod installed player will now have visual bleeding like in Merciless. (blood dripping)

Demolition
Removed tutorial to increase compability with custom maps.

Capture the flag
Basic scoring (not configurable yet) added for scoring, stealing etc...

PRM4.0 addon
Fixed a PRM bug that prevented the serverinfo menus to show (MOTD)

Bulletholes
Nvidia users with clientside mod installed will now get bulletholes in their hud. (Only worked on Radeon cards before).

Not sure how this will affect the bulletholes decals since I redined the shaders for it. Let me know if you find problems.

Minefields
Minefields can now be disabled with a cvar.

Soundalias mod
The soundalias mod is now called clientside instead since it now also contains shaders, effects and skins.

Tripwire
Can now be configured to ignore teamkills and also to not trigger on teammates. See awe.cfg for more info. (This was intruduced in beta 3b)

Optimizing/Cleaning code
I've done some more optimizing and fixed a few minor bugs.





AWE (v1.4.4 beta 4) - File Download Options  

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AWE (v1.4.4 beta 4) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 16 | Last comment: 12-19-2004 at 02:35

 #1 - 09-12-2004 at 08:07
YosemiteSam
From: (Eindhoven)
Joined: May 30th, 2004
Posts: 78
Great mod again Bell ! I have it already running on my server. Those crashing stuka's and the rain & snow are pretty amazing features and adds alot to the gamingexperience. 11/10 Two Thumbs Up!

 #2 - 09-12-2004 at 09:10
_Eat_Lead_
Joined: April 26th, 2004
Posts: 71
Whats the IP for any servers running this?? I rarely play CoD anymore only the HoB mod, but this one looks interesting.

 #3 - AWE/ RSD server the best one around - 09-12-2004 at 10:42
Guest (dragonfire7.delta.com)
Joined: December 31st, 1969
Posts:
The 1944: Axis and Allies server is running AWE/RSD Mod and has extra stuff as well it's run by Team CTF here's their link
http://www.teamctf.net/forums/
The server also has a soundpack that's installed on the server it adds all new map ambient sounds,changed weapon firing sounds etc.

 #4 - help! - 09-13-2004 at 01:20
CrAzZyKiLLa
From:
Joined: July 9th, 2004
Posts: 14
can someone help me to install it right i keep getting a scrip error and cant host any servers what so ever!

 #5 - To CrAzZyKiLLa - 09-13-2004 at 07:33
bell
From:
Joined: March 24th, 2004
Posts: 82
Join the forums at http://forum.awemod.com and describe your problem.

 #6 - 09-13-2004 at 20:36
YosemiteSam
From: (Eindhoven)
Joined: May 30th, 2004
Posts: 78
Our server runs this mod also with alot of features turned on for an awesome gameplay experience, so feel free to join the public server.
IP : 84.107.136.121:28960

 #7 - Mortars sounds... - 09-14-2004 at 14:56
bell
From:
Joined: March 24th, 2004
Posts: 82
Sorry, I accidently broke the mortar sounds (and likely the skyflashes sounds) in beta 4. It will be fixed for beta 5 and I'll try to get it out soon.

 #8 - LOL :) - 09-14-2004 at 15:11
bell
From:
Joined: March 24th, 2004
Posts: 82
Just noticed that it says Merciless in the the Developer field. smile

For the record. Chris_P develops Merciless, I (Bell) develop AWE. However, I've written some code for Chris that he uses in Merciless and I've borrowed some of his code for using in AWE.

Also AWE supports Merciless and is included by default in Merciless v.6.

If you're OK with clientside requirements you should go for Merciless v.5 + AWE, but if you want a serverside server with optional extras you should go with AWE + z_bloodfx_v5a.pk3 from Merciless in the main folder of the server. That way anyone can play, even with downloads turned off and those who bother to get the clientside and/or the bloodfx mod will get a richer experience.

 #9 - Sorry, bell - 09-14-2004 at 15:50
Guest (pc101.brslev-gym.dk)
Joined: December 31st, 1969
Posts:
Whoops, Sorry! My bad! I'll get it changed as soon as possible!

~mulrich15

 #10 - beta 5 out, fixes mortars sounds and some other stuff. - 09-15-2004 at 20:58
bell
From:
Joined: March 24th, 2004
Posts: 82
http://forum.awemod.com/viewtopic.php?t=271

 #11 - beta 5 is out, fixes mortars sounds and some other stuff. - 09-15-2004 at 21:03
bell
From:
Joined: March 24th, 2004
Posts: 82
You'll find it here: http://www.awemod.com/?selected=awe144

 #12 - beta 5 is out, fixes mortars sounds and some other stuff. - 09-15-2004 at 21:07
bell
From:
Joined: March 24th, 2004
Posts: 82
You'll find it here: http://www.awemod.com/newindex.php?selected=awe144

 #13 - AWE for United Offensive, first beta out. - 09-19-2004 at 20:07
bell
From:
Joined: March 24th, 2004
Posts: 82
http://www.awemod.com/?selected=aweuo10

 #14 - We got AWE mod - 11-04-2004 at 10:17
Duckyman
From: (Hordaland)
Joined: October 17th, 2004
Posts: 1
Our server ip is 212.42.16.97:30071: rock:Two Thumbs Up!

 #15 - Instaltion problem - 12-15-2004 at 09:42
rocket911
From: (Hampton)
Joined: March 15th, 2004
Posts: 151
I know i installed the files right, but i have a problem. after i instaled the awe.cfg file and configured it...i made my dedicated server and only the motars work. theres no planes, trip wires, nor mobile Mg42's. if someone would kindly help me out, im very CONFUSED.

 #16 - Alright - 12-19-2004 at 02:35
rocket911
From: (Hampton)
Joined: March 15th, 2004
Posts: 151
I finally figured out how to install it. Also... my clan has a Awe 1.4.4 server, it rocks
ip: 68.231.235.121:28960



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