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Call of Duty 2 Downloads > Mods > Sound, Music:
Count Grishnackh's COD2 Sound Pack (v1.0)
Filename: count_grishnackhs_cod2_soundpack_1.0.zip


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9.17 MB
v1.0
Count Grishnackh
1952
03-30-2006
Mods > Sound, Music


Average User Rating: 8.6
Number of Votes: 12
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Other Files by Count Grishnackh:
  No Files Found!


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Count Grishnackh's COD2 Sound Pack (v1.0) - File Description  


Description:
Here's an awesome new sound mod by Count Grishnackh and made for Call of Duty 2 single-player. "How can a sound mod be meant for single-player," you ask? stick out tongue Simple! It includes third-person sounds for the Axis weaponry, so it might be out of place in the thick of multi-player. wink The sounds seem to be very realistic to me, and the author claims to have extensive experience in firing the actual guns, so you should enjoy these! They're all very hefty sounds and almost every weapon has got a new one, so download this great mod now, and give it a listen! big grin



Count Grishnackh's COD2 Sound Pack (v1.0) - File Download Options  

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Count Grishnackh's COD2 Sound Pack (v1.0) - Readme  
Readme File:
==================================
Count Grishnackh's COD2 Sound Pack
==================================

Version: 1.0

Thank you for downloading my sound pack. This sound pack is an attempt by me to create realistic sounds for use in Call Of Duty 2. I have
fired many weapons before and I feel that many of the sounds in the game are unrealistic and weak.
I have modded pretty much all the weapons sounds in this sound pack and have changed the sound aliases so Axis weapons play a
"3rd person" shot sound when they are fired at you. This is why this pack is best suited for Single Player only. Expect with the
next version a pack for use with multiplayer servers. I am also going to start working on the reload sounds and some of
the explosions.

How To Install:
---------------
Simply place the mgrishnackh_cod2sound_sp.iwd in your COD2 main folder. The default directory is
C:\Program Files\Call Of Duty 2\main. If you wish to uninstall the pack, simply delete the
mgrishnackh_cod2sound_sp.iwd file from the COD2 main folder.

Please do not rename the file or have two sound packs installed at once.

Bugs:
-----
Please report any bugs you find to Count Grishnackh. Contact info is at the bottom of this readme.

The Future Projects:
--------------------
As stated above I will be including a mutiplayer pack for servers as of the next version. Look for it soon.
I am also on a mod team for the Crytek2 Engine that is modding an infantry-focused Korean War experience
on this cutting-edge next generation engine. No website as of yet. The mod will be called Cold Front: 1951.

================================================================================

You may:
Redistribute this pack

You may not:
Claim any of my sounds as your own work. Please contact me if you plan on using these sounds for any purpose.

Please also contact me if you:
Plan on using my multiplayer pack (coming out in a later version) on your server. I would like to compile a list
of servers using it so I can play on them. :D

=================================================================================

Equipment and Software Used:
Creative Labs Audigy ZS2 Platinum Sound Card
Adobe Audition 1.5
Sony Sound Forge 8.0
Logitech 5.1 Z-530 Speakers

=================================================================================

Contact Info:
Email - 50ActionExpress@gmail.com

Alternatively, you can find me on any of the forums below.

Favorite Links:
www.insmod.net <- I am on their forums under the username Model_14.
www.858airsoft.com <- San Diego Airsofter's resource.
www.off-off-topic.com <- The Off Topic community hosted by a kind hearted guy by the name of Picard. My username on the forums is TheBullet'sBreath.
www.off-off-topic.com/dapper <- My INS clan, 1st Recon Battalion.
www.zenithadin.proboards77.com/ <- Temporary Cold Front: 1951 forums.


Count Grishnackh's COD2 Sound Pack (v1.0) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 11 | Last comment: 11-17-2006 at 05:22

 #1 - fine work here sir - 03-31-2006 at 19:58
LtSpeirs
From: (Arnold land)
Joined: January 17th, 2004
Posts: 114
could I possible use this in my realism mod version 4? maybe we could colaberate and make 3rd person sounds for all weapons

 #2 - 04-01-2006 at 12:36
Achilles101
Joined: January 28th, 2006
Posts: 79
Wow! I didnt even know that a mod like this was possible, but first a quick question, if I wanted to incorporate this mod into my own personal sound mod would I have to change the names of all my sounds or just the ones that you changed in the sound aliases? Oh and I really think that this mod is just what speirs realism mod needs, keep up the good work and ill be looking forward to a feature update. 10/10

 #3 - 04-01-2006 at 14:23
AjRMS8600
From: (Rockville, MD)
Joined: January 7th, 2006
Posts: 32
this is the best sound mod ive gotten. it sounds so real. i agree with Lt. Speirs, u should make all the weapons in 3rd person too, so it could be more realistic.
9/10

 #4 - 04-01-2006 at 17:36
AjRMS8600
From: (Rockville, MD)
Joined: January 7th, 2006
Posts: 32
i forgot to mention this, in v2 can u make the 3rd person shots be based on how far the enemy is. cuz i was playing and a german was shooting his gun rite in front of me and it sounde like he was shooting from far away. could u also make wat it would sound like if u were in different settings, ex: indoors, outside, underground, etc.? please reply

 #5 - 04-01-2006 at 18:12
AjRMS8600
From: (Rockville, MD)
Joined: January 7th, 2006
Posts: 32
sorry for the 3rd post but, a perfect tool for the different settings would be the EAX Audio Effects on the soundblaster

 #6 - 04-02-2006 at 01:19
Minibull037
Joined: October 14th, 2005
Posts: 53
I had the same expirence as AjRMS8600 .

Was about to stitch a kraut at point blank and he opened up on me.
Expecting a huge rush of noise, all i got was a muffled and distant pelting of sound. It took alot of the atmosphere away.

Your weapons sounds are absolutly wicked! Did you get them from real guns?

Overall: 7/10

10/10 if you could do what AjRMS8600 said. make sounds distant based. They would sound good as distant sounds.

 #7 - 04-02-2006 at 07:41
w2sjw
Joined: December 15th, 2003
Posts: 3
Very sweet! I ported this soundpack over to DOD:S, and they rock over there!Rock

 #8 - 04-02-2006 at 14:24
Tommy_V
From: (Torrance Southern Ca.)
Joined: December 30th, 2005
Posts: 55
this this pack also include miscellaneous sounds?

 #9 - 04-16-2006 at 19:25
KarabinSimonova
From: (San Diego, Ca)
Joined: April 10th, 2005
Posts: 4
Hi this is Count Grishnackh.

AjRMS8600, that's an interesting thing you have to say there because that is what I wanted to do initially, but I couldn't quite figure out how to do it with the soundaliases. Could you please email me if you get a chance?

Spiers, I would love to work with you. I'll try and contact you or something.

Its gonna take awhile for a new version because Optical Snare from the Insurgency Mod team for Half Life 2 told me alot of the sounds had clipping and it might take me awhile to fix that.

 #10 - 11-14-2006 at 04:02
KapuKaz
From: (Kirkkonummi)
Joined: December 21st, 2005
Posts: 16
this doesn't work for me confused

 #11 - 11-17-2006 at 05:22
KapuKaz
From: (Kirkkonummi)
Joined: December 21st, 2005
Posts: 16
ooops. extracted this mod to the wrong folder. now it works smile



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