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Call of Duty 2 Downloads > Mods > Weapons:
Dark Zer0's Call of Duty 2 Realism
Filename: dark_zeros_call_of_duty_2_realism.zip


Size:
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66.85 KB
Dark Zer0
1121
10-10-2006
Mods > Weapons


Average User Rating: 7.8
Number of Votes: 6
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Dark Zer0's Call of Duty 2 Realism - File Description  


Description:
Here's a small Call of Duty 2 weapon mod by a new author known as Dark Zer0. This mod -- aimed at creating a realistic feel and function for the game's weapons -- makes some general changes based on separate accounts of history, as well as some logic and reason (e.g. heavy guns cause more melee damage). In any case, the mod is miniscule in file size and does away with all the other 'frills' we often see with realism-based ventures, so you minimalist server admins might particularly appreciate this one. wink Just read the quick list below for a look at the features, see the promo screenie below, and download it now if you like the ideas!

  • More powerful, faster-firing submachine guns
  • More deadly rockets and grenades
  • Shots to the upper leg are fatal
  • Slightly more damaging pistol rounds and melee attacks
-xXezekielXx



Dark Zer0's Call of Duty 2 Realism - Screenshots  
Screenshots:
Click to enlarge


Dark Zer0's Call of Duty 2 Realism - File Download Options  

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Dark Zer0's Call of Duty 2 Realism - Readme  
Readme File:
==================================================
------------------------- Call Of Duty 2 Realism ---------------------
==================================================
BETA 1


Hi, thanks for downloading this file. This is my first modification for any
Call of Duty game. If you have any requests for mods, or skins please email
me @ r-o-b-e-r-t6767@hotmail.co.uk!

[ WHY I CREATED THIS FILE ]

I created this modifcation because i thought after watching many WWII videos
and pictures that everything in all video games everything is way out of
whack.

[ WHAT THIS MOD DOES? ]

This mod balences all the weapons, and only the weapons, out. SMG's are now
more powerfull and faster, bazzokas etc are now a 1 shot death anywere around
2-5 metres of the landing. Rifles can kill on neck, head (still the same) and
upper leg. Pistols bit more damage but not too much they still can't kill in
1 shot. Grenades will kill the player, (imagine ur leg blown of you couldn't
fight could you? So the player will have too die because i can't make a script
that allows players who have had thereleg blown off by a grenade to not play.
Melee is a little more damage, (imagine the guns weight hitting your skull! :o
ouch).

[ How to install ]

Place the PK3 file in your call of duty 2 main folder.
To uninstall find the file and delete.

[ Credit ]

My email is r-o-b-e-r-t6767@hotmail.co.uk
and credit goes to CoDfiles.com for making a site with so many great members
which helped me make this mod happen.


Created on the 10th October 2006 2:15 PM


Dark Zer0's Call of Duty 2 Realism - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 8 | Last comment: 12-21-2009 at 22:36

 #1 - 10-11-2006 at 00:01
supajoe
From: (essex)
Joined: September 26th, 2006
Posts: 124
Nice job mate smile, ive just bought a server and i might include your mod Rock

 #2 - Pk3 - 10-11-2006 at 00:03
supajoe
From: (essex)
Joined: September 26th, 2006
Posts: 124
CoD2 mods have to be an IWD frown not pk3

 #3 - pk3 to iwd - 10-11-2006 at 07:49
DarkZer0
From: (Blackburn)
Joined: October 10th, 2006
Posts: 21
oo yeh oops, lol you need to click rename and delete the .pk3 bit and add .iwd instead .. sorry

 #4 - 10-11-2006 at 15:11
ljpiller
Joined: January 10th, 2006
Posts: 329
nice and simple, most of the fire rates for SMGs were correct to begin with though

 #5 - 10-13-2006 at 08:08
WartyX
From:
Joined: January 22nd, 2006
Posts: 146
You made the mod more realistic from the experience of watching films? Ever thought that the films would be made slightly more exciting (in the terms of weapon firepower etc) for the pleasure of the audience...anyways, great job for a first timer =]

 #6 - 02-20-2007 at 05:40
Aliblabla
From: (Selangor)
Joined: December 28th, 2006
Posts: 729
Did you modify the animscript called weaponList.gsc? If you don't, the AI will just fire the same old fire rates, no matter how you modify the weapons.

 #7 - 12-21-2009 at 22:33
PAUL97
Joined: December 21st, 2009
Posts: 30
embarrasment excuse me, but the submachineguns are NOT firing faster! correct me if im wrong

 #8 - 12-21-2009 at 22:36
PAUL97
Joined: December 21st, 2009
Posts: 30
I agree with DarkZer0 and supajoe. Must put the .iwd not .pk3



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