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Call of Duty 2 Downloads > Maps > Map Packs:
OTTP Clan CTF Map Packs
Filename: ottp_ctf_mp.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
101.07 MB
OTTP TheKurgen
10852
06-09-2006
Maps > Map Packs


Average User Rating: 6.1
Number of Votes: 14
Related Files:
Latest 5 Maps > Map Packs:
- CoD2: World at War Map Pack 2
- CoD2: World at War Map Pack 1
- Blimp's Call of Duty 2 Zombie map pack (1.0)
- Breda CTF Map Pack
- Breda MP Maps (Final)

Other Files by OTTP TheKurgen:
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OTTP Clan CTF Map Packs - File Description  


Description:
Here's an awesome set of five CTF map packs, each containing a number of "the best" CoD2 customs selected by the OTTP Clan. There are a lot of big names in this big pack; I remember posting almost every one of these here on CoDFiles. stick out tongue I also remember that these maps not only excel in gameplay but in looks as well, and trust me, if you haven't seen these before, you'll be amazed at how detailed and realistic these look in the game. Just check out some samples in the screenshots below to see just what I mean, read the list below to find out what thirteen maps are included, and put these great CTF map packs on your server today! Two Thumbs Up!

  • mp_borisovka
  • mp_bridge
  • mp_docks
  • mp_edelweiss
  • mp_flakbatterie
  • mp_hill24
  • mp_industry
  • mp_louretbeta
  • mp_port
  • mp_powcamp
  • mp_sweat_blood
  • mp_tilli
  • mp_tobruk




OTTP Clan CTF Map Packs - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


OTTP Clan CTF Map Packs - Readme  
Readme File:
OTTP CLAN CTF MAP PACKS

__________________________________________________

The Maps contained in this zip are the compilation of several of what we, (OTTP)
feel are the best CTF maps currently available.

Due to gamestate or other DX7 (we all use DX7) vs DX9 issues we have in some cases modified
the original files to either reduce or enhance the original effects. (e.g. some original releases
had no effects active (they were all //) or simply no fx files, others caused some gamestate issues when
large numbers of players where on the server).

****Thanks go to the original authors and no attempt is made by OTTP to claim credit for
the work of the original developers responsible for the enclosed.****

mp_* files have been included for those that may utilise sever query on their web sites
for server information. (These jpgs match the actual map names).

Plese note: some of these maps remain in 'beta' though in some cases it has been some time since the
original release and further updates may be unlikely.

Also these maps have in some case been modified from the original release. Those
changes have however been limited to the *_fx.gsc files, and the introduction of new loadscreens (which
match the server query mini images that we use for the server query module on our website)

In an attempt to minimise huge downloads on beta updates, file size has been limited to ~20MB per pack
meaning on average 3 maps per pack. This also makes the switch to a new version of a map somewhat simpler
when only a new 20MB version has to be downloaded.

__________________________________________________

There are a total of 13 CTF maps in this file (though many support SD, HQ in addition to CTF)

Map Name Author/Developer Pack (mp1-mp5.iwd)

mp_borisovka Siffer mp4
mp_bridge [tFp] CFH666 mp1
mp_docks Paulo88 mp5
mp_edelweiss *>mW<*Edelweiss mp3
mp_flakbatterie Haegar mp1
mp_hill24 Boozer mp4
mp_industry S.C. mp2
mp_louretbeta Seawolf mp3
mp_port Max Dominguez "mad-" mp3
mp_powcamp Ramza mp1
mp_sweat_blood St_germain mp5
mp_tilli Totbrin[GER] mp2
mp_tobruk Ramza mp4

NB - some maps have had gamestate issues: though with the release of 1.3, this will likely no longer be
an issue.
__________________________________________________

Thanks to callofdutyfiles, codutility and modsonline for hosting a variety of these
exceptional maps.
__________________________________________________

We use a customised version of AWE on our server without any issues with the above, though I cannot
comment on performance with other mods eg: Extreme
__________________________________________________

Simply place the mp*.iwd into your server custom map/mod dir or main for client side) and off you go.
__________________________________________________

Regards

OTTP TheKurgen
ottpclan.com
server: 202.60.73.78:29960


info: admin@ottpclan.com

OTTP releases all claim to the enclosed and places no limitations on redistribution however cannot
make any claims or provide any release as to those rights as may be reserved by the
original developers from time to time.


OTTP Clan CTF Map Packs - File Download Options  
Primary Download Locations:

 
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Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



OTTP Clan CTF Map Packs - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 5 | Last comment: 12-01-2006 at 08:00

 #1 - Further info - Posted by: thekurgen (Member) on 06-09-2006 at 22:29
FYI - I should probably have added that there maps range in size (ref to game area) maps like Flakabatterie, Borisovka & POW Camp easily lend themselves to 30 players, others like Industry are quite tight (which certainly makes them hectic).

We run a 20 player server and have found all of these to site that number well.

Uponn release of an updated map version; simply extract the IWD files in the update and move them into the applicable mp* iwd to replace the current files.

(There is a notation after the developers name that indicates the mp*.iwd that each map is in.


 #2 - Posted by: Breda (Member) on 06-11-2006 at 12:58
what is your guys server address

 #3 - Posted by: thekurgen (Member) on 06-11-2006 at 18:33
visit http://www.ottpclan.com (the SQ module is on the main page)

NB - we arent running all these packs yet) we cut across in a week to give peps time to download, currently we still have single iwds; to move to m/paks is to get round the character limits, especially with the number of good maps coming out).


 #4 - Posted by: Switch23 (Member) on 10-17-2006 at 10:58
is it just me or the last screen looks like the map crossroads from mohaa??... anyway Roll Eyes (sarcastic) these are really sweetcool... good work

 #5 - hi - Posted by: cowpoke (Member) on 12-01-2006 at 08:00
cool man this rocks



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