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| PeZBOT 004p for WaW (004p) - File Description |
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Description:
PeZBOT 004p for Call of Duty: World at War - offline multiplayer bots for those who like to play offline.
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Version 004p (13 May 2010):
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- Changes to code resulting in a huge performance boost with a larger amount of bots.
- Re-waypointed most of the maps for better performance.
- Added Climbing Waypoints to stock maps / Added Climbing Waypoint type.
- Bots now wait for the match to start before moving and they stop when the match ends.
- Bots now use Grenades, Bazooka, Molotov, Flamethrower, etc.
- Bots now use knife attack when in close range (experimental).
- Bots now play Capture the Flag. (Is a bit buggy.)
- Bot shooting/targeting replaced with CoD4 functions.
- Fixed TWAR bugging out on some maps.
- Fixed error when launching the 'Sub Pens' map.
- Added Killpoints.
- Added Auto-Waypointing.
- Added DVAR: svr_pezbots_XPCheat. When set to 1 you will be level 65 and have all weapons unlocked. (default is 0)
- Added DVAR: svr_pezbots_weapons. Changes bot weapon loadout from random to nationality based. (normal or authentic - defaults to normal)
- Added DVAR: svr_pezbots_grenadepickup. When set to 1 bots will drop grenades or bazooka's for the player to pick up and restock their ammunition. (defaults to 0)
- Added DVAR: svr_pezbots_roundCount. Restarts the server after X amount of maps. Workaround for "running out of bots" / Map Rotation should now work. (defaults to 2)
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|  | | PeZBOT 004p for WaW (004p) - Screenshots |  | Screenshots: |  |

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| PeZBOT 004p for WaW (004p) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | PeZBOT 004p for WaW (004p) - Readme |  | Readme File: =====================================================================
PeZBOT for WaW, version: 004p (13 May 2010)
Author: PEZZALUCIFER
Support Team: ATB, Lord_Gannondorf
Please visit PEZZALUCIFER'S website --> http://www.phartgames.com/
Feedback -----------------------------> http://www.moddb.com/mods/pezbot/forum
=====================================================================
PART 1: Disclaimer/Usage
PART 2: Credits
PART 3: Things to know
PART 4: Installation / Playing over LAN
PART 5: Waypointing
PART 6: Known Bugs/Issues
PART 7: Version Changelog
=========================
PART 1: Disclaimer/Usage:
=========================
We have no problem if people want to mod PeZBOT and release their own version, but we have one golden rule: the new mod MUST be renamed in the following format "PeZBOT_" + "MOD NAME OR MAKER" + "VERSION NUMBER". This is to avoid any confusion about which mod is which and by whom.
We are more than happy to supply the source for our latest versions and let people update their modded PeZBOT with our latest scripts. We would ask that each PeZBOT modder release the souce to their mod and make it freely available and permitted to be itself modded or added to another version of PeZBOT, including ours if we like the addition.
With this arrangement, the PeZBOT mod will be the winner. Instead of two heads working on new ideas and solving problems we can have many.
This is pre-alpha code, meaning it is in no way feature complete and may be full of bugs, use at your own risk. We will not be held responsible for any damages this mod does to your PC.
================
PART 2: Credits:
================
PEZZALUCIFER - Coding
ATB - Coding
Lord_Gannondorf - Waypointing
Whitsel - Waypointing
402, AA_Fan6566, AbneyPark, AintNoMeInTeam,BritishBulldog1,
Bruc3, Gerhart, Gumpy, JamJam11, Kill3r, MasterB, Maks Deryabin,
NovemberDobby, Sparks, Tally, TL-SpacepiG, WCP, Zeroy.
(If we forgot to add you to the credits then please contact us!)
=======================
PART 3: Things to know:
=======================
- This is pre-alpha code, meaning it is in no way feature complete and may be full of bugs!
- All stock maps, as of patch 1.7, are waypointed.
- Bots work on all game modes. (See "Known Bugs/Issues")
- Bots have been tested and working on version 1.7 of World at War. (Please do not report any bugs found with older versions!)
- Bots DO NOT work in Nazi Zombie Mode or Co-Op! They are for Multiplayer only.
========================================
PART 4: Installation / Playing over LAN:
========================================
Please refer to the "Installation" text document for instructions on how to install the mod.
====================
PART 5: Waypointing:
====================
Please refer to the "Waypointing" text document for instructions on how to make your own custom waypoints.
==========================
PART 6: Known Bugs/Issues:
==========================
- Capture the Flag is be buggy.
- Bots may make a strange noise while climbing on a ladder.
- Some bot animations (Bazooka/Knife/Throwing Grenade) still need improvement.
- Bots names or ping cannot be changed. This is an engine limitation.
- Bots do not hold the correct weapon in killcam - this is an engine limitation and cannot be fixed.
- Bots may get stuck on or in geometry such as trees, etc. If you see any of this, please take a screenshot and post it on the PeZBOT forums:
http://www.moddb.com/mods/pezbot/forum
- Bots sometimes fall under the map - we are not sure of the cause, but if you know "exactly" where they fall through the ground, please take a screenshot of the area and post it on the PeZBOT forums:
http://www.moddb.com/mods/pezbot/forum
- The game will lag if you add too many bots.
==========================
PART 7: Version Changelog:
==========================
---------------------------
Version 001p (28 May 2009):
---------------------------
Initial Release
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Version 002p (24 June 2009):
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- The mod now works on version 1.4 of World at War. (Including Steam version of the game.)
- Bots now play all game modes.
- Bots are much more aggressive towards planting the bomb in S&D and Sabotage.
- Bots have a 0.25-1.0 second delay before firing. (simulate reaction time)
- Bots now use many more weapons.
- Bots now obey a few team commands - "Follow Me", "Move In" and "Suppressing Fire".
- Bot animation and speed have been improved.
- Added a dvar to remove bot usage of artillery/dogs. (svr_pezbots_dewards)
- Various waypointing bugs fixed.
- Added waypoints for the maps: Cliffside, Downfall, Nightfire, Station and Knee Deep.
- Reworked many of the waypoints in each map to play with all gamemodes.
- Reworked many of the waypoints for better performance.
------------------------------
Version 003p (21 August 2009):
------------------------------
- Added waypoints for the maps: Banzai, Corrosion, Sub Pens.
- Fix for invincible bot issue.
- Tweaked bot crouch speed to match the players.
---------------------------
Version 004p (13 May 2010):
---------------------------
- Changes to code resulting in a huge performance boost with a larger amount of bots.
- Rewaypointed most of the maps for better performance.
- Added Climbing Waypoints to stock maps / Added Climbing Waypoint type.
- Bots now wait for the match to start before moving and they stop when the match ends.
- Bots now use Grenades, Bazooka, Molotov, Flamethrower, etc.
- Bots now use knife attack when in close range (experimental).
- Bots now play Capture the Flag. (Is a bit buggy.)
- Bot shooting/targeting replaced with CoD4 functions.
- Fixed TWAR bugging out on some maps.
- Fixed error when launching the 'Sub Pens' map.
- Added Killpoints.
- Added Auto-Waypointing.
- Added DVAR: svr_pezbots_XPCheat. When set to 1 you will be level 65 and have all weapons unlocked. (default is 0)
- Added DVAR: svr_pezbots_weapons. Changes bot weapon loadout from random to nationality based. (normal or authentic - defaults to normal)
- Added DVAR: svr_pezbots_grenadepickup. When set to 1 bots will drop grenades or bazooka's for the player to pick up and restock their ammunition. (defaults to 0)
- Added DVAR: svr_pezbots_roundCount. Restarts the server after X amount of maps. Workaround for "running out of bots" / Map Rotation should now work. (defaults to 2) |  |

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| PeZBOT 004p for WaW (004p) - User Comments |
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