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Call of Duty Downloads > Mods > Mini-Mods:
Project VoODoO (Final)
Filename: project_voodoo_final_version.zip


Size:
Version:
Developer:
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Date Added:
Type / Category:
79.81 MB
Final
SuMMo (a.k.a. Uber'No0b!e)
786
08-17-2006
Mods > Mini-Mods


Average User Rating: 7.5
Number of Votes: 16
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Project VoODoO (Final) - File Description  


Quality: 8
Creativity: 10

Overall Rating: 9

Description:
And about six months after its first release, here we have the "Final" version of Project VoODoO, the psychopathically charged mini-mod for regular Call of Duty. In case you weren't here for its premiere, the mod features all kinds of crazy changes to speed up gameplay and offer players a wild new feel for the game. It's got everything from gun sounds to weapon mods to textures and skins by the dozen, so you'll certainly get something out of this 80-meg pack! wink Just check out the screenshots below to get a glimpse of how the game looks with the mod in there, scroll down further for a full list of features in the ReadMe, and download Project VoODoO today! big grin

-xXezekielXx



Project VoODoO (Final) - Screenshots  
Screenshots:
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Project VoODoO (Final) - File Download Options  

Primary Download Locations:
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Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Project VoODoO!



Project VoODoO (Final) - Readme  
Readme File:
Project VoODoO Final Version

by SuMMo aka SAS-Dominion.

Mod for Call of Duty.
Not been tested on UO.


-------------------------------------------------------

Updates :-

Added textures for the map Ship

All players skins changed into a basic colour system. (not fantastic skins but they do the job)

All players faces changed into a skeleton face.

All players hands now show blood and bones.

New Server Config as the mod now includes AWE for more options.

New cow skin.

Added AWE for more options.

Cookable grenades added.

Disabled sniper rilfes. (optional - turned off by defualt)

Enabled anti camping. (optional - turned on by default)

Pistol clip size changed to 25 and no longer 1 shot kill.

Most weapons turned back down to original damage apart from Kar98k, Nagent and Enfield. They are still turned up.

Maching gun clips all changed to 50.

Rifle clips changed to 25.

New bash sounds.

Secondary weapon given. (Kar98k or the Nagent, depends on team).

Pistol every team uses is the Colt, using the Colt Skin by DOS-KnifeInFace.

New compass skin.

Panzerfuasts clip changed to 3, still only do 1% damage.

Speed of game turned up to 250 to enable permenant sprint.

Map rotation uses all stock maps and all stock gametypes.

-------------------------------------------------------

Instructions:-

If you have an early version of Project Voodoo all you need to delete it and replace it with zzZzZzz_Project_Voodoo_V2. You need to keep all the texture PK3's or simply overwrite them.
You will also need to add zzZzZzz_Voodoo_Ship.pk3.

As for the server config, its all done for you apart from the admin part and the redirecting to allow downloading. You will need to ask someone who is a server admin to look through the config and change the parts that need changing. I can not offer any help with that as i also get my clan server admin to change it :)


-------------------------------------------------------


You are free to do what you like to this mod as it was made for fun and only done in spare time.
If you use any of the mod at all please at least give me some credit. Thank you.


Project VoODoO (Final) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 9 | Last comment: 10-24-2006 at 16:35

 #1 - 08-17-2006 at 22:23
HornPlayer408
Joined: March 2nd, 2005
Posts: 271
Uh..... wtf.

 #2 - 08-18-2006 at 13:44
Vector69
Joined: November 13th, 2005
Posts: 123
kinda funny stick out tongue

i give it a try smile

 #3 - 08-18-2006 at 14:36
CallOfDutyKid
From: (Pa)
Joined: September 18th, 2005
Posts: 113
i like it, dont know y but i do

 #4 - eww... - 08-18-2006 at 15:45
Bassoonboy
From: (Redmond, WA)
Joined: February 11th, 2006
Posts: 180
that's kinda gross...

 #5 - 08-19-2006 at 11:38
W_K
From: (Michigan)
Joined: March 2nd, 2006
Posts: 99
not trying to be mean, but whoever made this is freakin wierd

 #6 - This Mod Rocks - 08-19-2006 at 12:41
OUTMACoutcast
From:
Joined: November 29th, 2005
Posts: 6
The skins are great! We are a big fan of this. We have remodded this just like before to run as a client-side only mod for all EXCESSIVE servers! Thanks alot for the hard work!! http://www.outmac.com

 #7 - 08-20-2006 at 10:56
SuMMo
From:
Joined: March 27th, 2005
Posts: 27
" #5 - Posted by: W_K (Member) on 08-19-2006 at 11:38
not trying to be mean, but whoever made this is freakin wierd"

You say that like its a bad thing wink

 #8 - Project_voodoo_final_release server - 09-30-2006 at 20:46
daveran27703
Joined: September 30th, 2006
Posts: 2
This message is to SuMMo. Thanks for your hard work on this cool mod. I am running a server using this mod and would like to move it up to a gameserver . I have only been able to get a server to run this mod using the In-Game browser. Is there a way to make the server run stricktly in console mode? +dedicated 2 +fs_game "project_voodoo_final_release" +pvfv.cfg +map_rotate does not work. Any suggestions on how I could get a gameserver to run this mod?

 #9 - console mode - 10-24-2006 at 16:35
daveran27703
Joined: September 30th, 2006
Posts: 2
never mind, I figured it out myself



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