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Call of Duty 2 Downloads > Maps > SP-to-MP Conversions:
Rhine Valley (Beta)
Filename: mp_rhine_beta.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
18.17 MB
Beta
Tally and ElDiablo
9174
02-02-2006
Maps > SP-to-MP Conversions


Average User Rating: 8.1
Number of Votes: 27
Related Files:
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1 Other Files by Tally and ElDiablo:
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Rhine Valley (Beta) - File Description  


Description:
Here's quite a large map conversion from CoD2's single-player to its multi-player mode: Rhine Valley by Tally and ElDiablo. This one is our biggest map here so far on CoDFiles and features not only the support for up to 30 players but also such draws as compatibility with DM, TDM, and CTF, along with ambience, effects, and much more! Yes, this one should definitely prove to be quite successful in the multi-player community, so check out the screenshots, and put it on your servers today, admins! Two Thumbs Up!



Rhine Valley (Beta) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Rhine Valley (Beta) - Readme  
Readme File:
****************************
CCM Presents: mp_rhine Bata
****************************
by Tally and El Diablo

COD2 Community Mapping project is proud to present another sp-to-mp conversion - mp_rhine Beta

A big map, with Americans against their old foes - the Germans - on their home turf, the Rhinevalley.
Weave your way through the streets of Aachen, and advance on the Germans to capture the town.


#supports up to 30 players

#TDM gametype

#DM gametype

#CTF gametype

#Ambient sounds, gun chatter, fxs, whizbys, etc - all you've come to expect of a mp map are here for your enjoyment

#can be run on a pure server

**NB** Whether you are a server admin, and a player wanting to have fun on this map, please DO NOT run it with big mods in your 'main' folders.
Whereas this map has been fully tested, there are still bugs, but the gamestate has been reduced significantly. It will not support mods of any significant weight.
A message generator and rcon program have been found to run perfectly ok with this map.


//Contents

1 x zzz_mp_rhine_beta.iwd


//Use

Place in the 'main' folder, or in the fs_game folder if you are runnng a server from that.

Disable downloads, as it will lag your server if you attempt to let clients download it from the server.

Set up a seperate website for downloads, and add the URL to your host_name info, saying something like "download custom maps from www.yoursitehere.com"

If you are using small mods that have been found to run successfully with mp_rhine, put these up for download on ths site also, and let the clients download them before joining the server.

If you experience the error "cl_parse error. bad command byte", please change the server to unpure if you are a server admin; if you are a player, check that there are no mods in the 'main' folder.


//Credits

To the COD2 mapping and modding communuty for all their assisstance

Worm - for all his help and advice

Daffy - for the same reason

Annoyed - for help testing and support advice

Gamalucker - from the GFM team for his help and advice

If anyone has been missed, El Diablo and Tally apologise, but assure you we couldnt have done it without your continued support and interest


//Support

sgt_tally_ho@hotmail.com


El Diablo & Tally
CCMP
(COD2 Community Maping Project)


Rhine Valley (Beta) - File Download Options  
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Rhine Valley (Beta) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 10 | Last comment: 03-12-2006 at 04:19

 #1 - Posted by: delano (Member) on 02-02-2006 at 02:35
Woow eek! that is...COOLTwo Thumbs Up!cool

 #2 - Posted by: fullmetal (Member) on 02-02-2006 at 09:32
Woow finally without the brits big grin. Gj !!!!! U guys still rock big grin.

 #3 - Posted by: dangelbjorn (Member) on 02-02-2006 at 11:00
RockOMGRock I love you guys!

 #4 - Posted by: slicre (Member) on 02-02-2006 at 12:03
sweetness...

 #5 - Posted by: GRAVE_GOA_PANTERA (Member) on 02-02-2006 at 12:29
It's Rhine not Rhine Valley. I was soooo happy for one sec thinking it was the UO-conversion. Now I'm just plain happy.

 #6 - Posted by: delano (Member) on 02-03-2006 at 01:09
U want to play ''Rhinne valley'' from UO without tanks,jeeps and 88's ? good luck then

 #7 - Posted by: Fadeaway (Member) on 02-03-2006 at 11:33
"U want to play ''Rhinne valley'' from UO without tanks,jeeps and 88's ? good luck then"

Silence, UO fanboy. The Rhine of COD2 rocks the socks off whatever United Offensive can make.


 #8 - Works with AWE! - Posted by: SinclairZX81 (Member) on 02-03-2006 at 14:49
Cool.,This one works with AWE and seems to only suffer minor 'edge of world' bugs. It's SP design show through in _very_ linear routes between areas and some invisible walls, which can get frusttrating in MP. Spawning in the pipe is kinda annoying too smile I don't know what, if any, editing you guys do to let these maps show up in MP, but thanks. I can't wait until mapping tools are available so someone can edit these maps (remove doors, blocks etc. to provide multiple routes between areas) to make them even better.

 #9 - bug - Posted by: Lagus2 (Member) on 02-04-2006 at 05:59
i found 1 bug near east south you can run tru one truck

 #10 - Posted by: Tharulerme (Member) on 03-12-2006 at 04:19
#9, that can be because ( i dont remember so say it when its incorrect) in singleplayer, if you let the tanks drive through the map they shoot the obstacles which might be that truck you mean.
So thats why we maybe can run through.




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