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Call of Duty Downloads > Maps > Multiple Gametype:
Sainteny (beta 1)
Filename: mp_sainteny_b1_by_spik3d.zip


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Version:
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Date Added:
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1.66 MB
beta 1
Spik3d
773
09-22-2006
Maps > Multiple Gametype


Average User Rating: 8.8
Number of Votes: 24
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Sainteny (beta 1) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Tech: 8
Quality: 7
FunFactor: 10
Item Placement: 8

Overall Rating: 8.3

Description:
Here's a great new regular CoD map by Spik3d, which for obvious reasons reminds me of Carentan quite a bit. smile This isn't a bad thing at all in my opinion because I really loved that old map (easily one of my favorites), and this one looks to become a classic as well. It has similar elements to Carentan, but it's still very much its own map in layout and function. The only beef I have with this map (known as "Sainteny") is that it's not compatible with Headquarters, probably the gametype I like most, and it tends to look almost too perfect in some places. In any case, I still highly recommend it to players and server admins because it's sure to provide endless amounts of fun on the server. Check it out in the screenshots below to see how it looks in-game, and download it now! Two Thumbs Up!

-xXezekielXx




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Sainteny (beta 1) - Screenshots  
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Sainteny (beta 1) - File Download Options  

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Sainteny (beta 1) - Readme  
Readme File:
======================================================================

Map Title : mp_sainteny
Map Version : beta 1
Author : Spik3d
E-mail : Spik3d92 (AT) gmail (DOT) com
Website : http://spik3d92.googlepages.com/home

======================================================================

Game : Call of Duty

Supported Gametype : Multiplayer
: Deathmatch
: Team Deathmatch
: Behind Enemy Lines
: Search and Destroy

Map Size : 12-20 : Large Map

======================================================================

Installation Instructions:

Place zzz_mp_sainteny_b1.pk3 in your call of duty main
folder.

======================================================================

Construction Time : ~4 hours

======================================================================

Special Thanks :

ModdingTheater, Modsonline, BDBodger, General Death,
ShosMeister, Wyatt Earp, Rasta, hansgrubber, and others...


Sainteny (beta 1) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 6 | Last comment: 09-26-2006 at 15:26

 #1 - Bug - 09-22-2006 at 15:56
SuMMo
From:
Joined: March 27th, 2005
Posts: 27
Very nice map, I like it a lot but there is one small bug that i have found in it.
When you are a certain distance from the tanks they appear on thier side. When you get closer then appear correctly.

Doesnt really affect gameplay or anything, just thought you might want to know about it smile

 #2 - 09-23-2006 at 13:17
v_SdMicromachine
From: (Corner Brook, NL)
Joined: March 1st, 2005
Posts: 738
yeah, this does look a lot like carentan but i still like it. Two Thumbs Up!

9/10

 #3 - 09-24-2006 at 02:45
Tim451
From: (Bridgnorth)
Joined: April 2nd, 2005
Posts: 283
Nice map... My only complaint is that the pavements looks a bit square & blocky (I think it would looks better if capped bevels were used for the corners instead of them being at right angles)...

7/10

 #4 - 09-25-2006 at 13:21
W_K
From: (Michigan)
Joined: March 2nd, 2006
Posts: 99
nice map and you right it does look abity blocky but it does look like carentan 10/10

 #5 - 09-25-2006 at 15:10
Spik3d
From:
Joined: December 4th, 2004
Posts: 524
I hope people realise that I meant compile time not construction time in the readme.

Thanks for the suggestion tim, it looks great...

 #6 - 09-26-2006 at 15:26
Tim451
From: (Bridgnorth)
Joined: April 2nd, 2005
Posts: 283
No problem... You can also flip bevels round, invert the texture, invert cap them, and use for corners going the other way... It looks really effective...



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