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Call of Duty 4 Downloads > Maps > Multiple Gametypes:
Sharqi Peninsula Day (Final)
Filename: mp_sharqi_day.zip


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57.09 MB
Final
ZeRoY
http://www.zeroy.com
1866
02-18-2008
COD$:MW MP PC Version
Maps > Multiple Gametypes


Average User Rating: 8.1
Number of Votes: 11
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Sharqi Peninsula Day (Final) - File Description  


Description:
It took many beta versions, but the final map is finally here!

The map is inspired from Dice's Battlefield 2 Sharqi Peninsula map you guessed it.

Get the Night Vision goggles as well because a night version is there too smile

Be gentle its ZeRoY's first map for any game, when a lot of you already played on the beta 1 and 2 I hope you'll enjoy this final version even more smile

ZeRoY spent many hours this week polishing up this version.

Two slight issues ZeRoY could not get around:

- The map is still over 50mb
- Map isn't portalled. FPS should be ok, though the model count is greatly reduced.

Enjoy!



Sharqi Peninsula Day (Final) - Screenshots  
Screenshots:
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Sharqi Peninsula Day (Final) - File Download Options  

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Sharqi Peninsula Day (Final) - Readme  
Readme File:
mp_sharqi_day by Zeroy
---------------------

This is the Final release of the map. Most bugs have hopefully been caught, it is Final version unless a major bug is found.

All feedback and/or suggestions to the raidersmerciless.com or infinityward.com mapping forums or directly on my site:

http://www.zeroy.com/tacticalnight/index.php?topic=96.0

Email: zeroy99@gmail.com

NOTES: !!! Only tested on 1.5 and AWE4 1.2 !!!

Changes in this version:
------------------------

- New minimap
- New Loadscreen
- TV Station sides can be accessed again
- Added way around the hills between Axis spawn and TV Station
- Removed Leaking/Explosive barrels (issues with oil decals)
- Added breakable glass to the Double container


The map
-------

It took well over 200 hours from start to finish (started on 19/01/08)

* 11 Fx are used in the map
* Scripts used for elevator, breakables, fan spining
* 146 Textures in use
* 963 terrain patches (including blending layers)
* Near 14000 models placed in map (not unique :p)
* Compile time of about 4 hours

note: Tutorials for all scripts used in this map can be found here: http://www.zeroy.com/tacticalnight/index.php?board=12.0

Gametypes
---------

This map supports: DM/TDM/DOM/SAB/SD/KOTH -- it does not support Oldschool mod.

If you run AWE4 you can enjoy CTF/CTFB/HTF as well :)


Installation
------------

To install on a server you must be running a MOD! (any mod will do even modwarfare or empty folder)

Extract the zip in cod4_root folder
Copy "mp_sharqi_day.iwd" into your mods folder
Run Cod4 and type 'map mp_sharqi_day' in console or add the map to your servers rotation.

For Server Admin - Fog
----------------------

To enable/disable fog on the map:

add this line to your server config file (i.e server.cfg)

For DAY version:

set mp_sharqi_fog_on "1" // Enable fog on map
set mp_sharqi_fog_on "0" // Disable fog on map

For NIGHT version:

set mp_sharqi_n_fog_on "1" // Enable fog on map
set mp_sharqi_n_fog_on "0" // Disable fog on map

Note that if you don't use the dvar, fog will be disabled.

Credits
-------

Chaz for the terrain (many hours spent on it!) and for the many hours testing the map for bugs
All the modders/mappers for the great help on various bits, especially Wakka/Marshall :)

And of course Infinity Ward for supplying the tools/materials to make this map!


Sharqi Peninsula Day (Final) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 10 | Last comment: 02-19-2008 at 11:56

 #1 - 02-18-2008 at 14:29
rileyjams
From: ( PA greenville)
Joined: September 1st, 2003
Posts: 858
Looks like it was ported with that detail, nice

It'd be cool to see more CoD maps based on BF ones

 #2 - 02-18-2008 at 15:03
KrS_OnE
From: (Ohio)
Joined: November 23rd, 2004
Posts: 49
good job, good map

 #3 - 02-18-2008 at 15:06
COD4GRC
From:
Joined: October 14th, 2007
Posts: 146
Looks good, but your loadscreen isn't doesn't fit widescreens. frown

 #4 - 02-18-2008 at 16:03
comegetsome
From: (Florida)
Joined: October 15th, 2004
Posts: 91
absolutely awesome. if you played his first map, you would see how much more work he did.

great job. the additional accesses to the main bldg are perfert. keep them coming!

 #5 - 02-18-2008 at 19:22
mrman54
Joined: January 1st, 2007
Posts: 95
wow this i ver ynice. keep up ur good work Two Thumbs Up!

 #6 - 02-19-2008 at 02:54
Darth_Cygnus
From: (Rescaldina (Milano))
Joined: November 12th, 2006
Posts: 286
This is a great map! Very well done

 #7 - 02-19-2008 at 05:34
comegetsome
From: (Florida)
Joined: October 15th, 2004
Posts: 91
when are you releasing Hurtgen and Pavlov??

Beer! Beer!

 #8 - 02-19-2008 at 09:07
slicre
From: (California)
Joined: January 13th, 2006
Posts: 429
Its beautiful... C:

 #9 - 02-19-2008 at 09:56
zeroy
From:
Joined: October 20th, 2004
Posts: 46
Cheers Guys!!! No more remakes, next map will be completly original smile

 #10 - 02-19-2008 at 11:56
comegetsome
From: (Florida)
Joined: October 15th, 2004
Posts: 91
HURTGEN...PLEASE before your remake days are over.Rock



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