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Call of Duty: United Offensive Downloads > Mods > Multi-Player:
Wolfsbane’s Realism Mod (Version 6)
Filename: wrm_version_6_complete.zip


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296.12 KB
Version 6
Wolfsbane
2009
09-09-2005
UO v1.51
Mods > Multi-Player


Average User Rating: 8.7
Number of Votes: 20
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4 Other Files by Wolfsbane:
- Wolfsbane's CoD2 Realism Mod (6.5c beta)
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Wolfsbane’s Realism Mod (Version 6) - File Description  


Description:
Ok, this is absolutely incredible. I'm serious, this mod practically deserves its own category! I can't explain everything about it here; there's a gigantic ReadMe for that in the zip. To sum it up, though, it's a realism mod for multi-player servers loaded with TONS of features, including ones nobody has seen before. Trust me, this is good stuff! To top it all off, it's server-side only! Server admins, please put comments below that contain your server info and IP addresses because I, for one, would LOVE to play this sometime! big grin Two Thumbs Up! This mod is easily the File of the Week (will be updated tomorrow). Read the information-at-a-glance right here:

Quote:
- No crosshairs
- No HUD
- Realistic damage effects, including bleeding, stance and speed
restrictions based on wounds, falling prone with significant
damage, dropping weapon on hand or arm hits, and realistic fall
heights
- Realistic weapon settings for improved accuracy and damage
- “Use” key menu system for many player-controlled options such
as:
o Bandaging to stop bleeding
o Glance at your HUD and check ammo
o Clearing weapon jams
o Surrender or demand the enemy to surrender
o Give ammo or bandages to another player
o Turn FPS and Lag meter on or off
- Fully customizable weapon limiter
- Multiple map rotations based on number of players
- Spawn protection
- Force AFK players to spectator mode
- Removed obituaries
- Warnings to Unknown Soldiers and UnnamedPlayers to change their
name
- Team-kill warnings and enforcement
- One primary weapon limitation (anti-tank weapons may be allowed
as secondary weapons)
- No respawn with captured weapons
- No respawn with anti-tank weapons
- Customizable ammo distributions
- Clan versus non-clan mode
- Clan-only voting
- Player interactive round-start delay, free-moving or with players
locked in place.
- Rotating server messages
- Mortar effects


Great work, Wolfsbane! Two Thumbs Up!



Wolfsbane’s Realism Mod (Version 6) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Wolfsbane’s Realism Mod!



Wolfsbane’s Realism Mod (Version 6) - Readme  
Readme File:
*************************WRM Version 6*************************

FOR CALL OF DUTY: United Offensive 1.51 ONLY

***************************************************************

Welcome to Wolfsbane’s Realism Mod for Call of Duty: United
Offensive 1.51. This mod was formerly known as PRM (Poolmaster’s
Realism Mod). It is intended to provide a more realistic,
immersive game experience.

This mod is a server-side only mod. Players are not required to
download anything in order to enjoy this mod on your server.
Nearly every feature can be enabled or disabled, and many of the
features have multiple settings, allowing you to configure the
mod to your liking.

The main purpose of the mod has always been for use on our clan’s
server. It’s popularity is what demanded we release the mod to
other servers. For the latest WRM news and updates, please visit
our website at www.1stsf-ss.com.

The mod contains the following optional features:

- No crosshairs
- No HUD
- Realistic damage effects, including bleeding, stance and speed
restrictions based on wounds, falling prone with significant
damage, dropping weapon on hand or arm hits, and realistic fall
heights
- Realistic weapon settings for improved accuracy and damage
- “Use” key menu system for many player-controlled options such
as:
o Bandaging to stop bleeding
o Glance at your HUD and check ammo
o Clearing weapon jams
o Surrender or demand the enemy to surrender
o Give ammo or bandages to another player
o Turn FPS and Lag meter on or off
- Fully customizable weapon limiter
- Multiple map rotations based on number of players
- Spawn protection
- Force AFK players to spectator mode
- Removed obituaries
- Warnings to Unknown Soldiers and UnnamedPlayers to change their
name
- Team-kill warnings and enforcement
- One primary weapon limitation (anti-tank weapons may be allowed
as secondary weapons)
- No respawn with captured weapons
- No respawn with anti-tank weapons
- Customizable ammo distributions
- Clan versus non-clan mode
- Clan-only voting
- Player interactive round-start delay, free-moving or with players
locked in place.
- Rotating server messages
- Mortar effects


Wolfsbane’s Realism Mod (Version 6) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 20 | Last comment: 10-18-2005 at 15:00

 #1 - 09-09-2005 at 21:50
Spitfire740
From: (Illinois)
Joined: January 5th, 2005
Posts: 846
holy crap, only 1 word AHLKSHAJGD***A:KJDLKFLKHLK:AF***C:KLJALKHDLKLJGBA**DL:FN"LIAB****AO!!!!
most incredible mod ever!!!

 #2 - 09-09-2005 at 22:58
Morbid_Murder
From:
Joined: October 30th, 2004
Posts: 1167
yeah, good one man.........make a really cool realism mod......for multiplayerPuke!

I would rate this an 8, but ima take the liberty of giving it a 2 nowfrown

 #3 - 09-10-2005 at 00:27
Fremen_Warrior
Joined: June 15th, 2004
Posts: 470
this is 1 of the most unreal realistic mod ever. too bad the server is down becouse im downfrown

P.S for BFE admins and players
Can u hold a place for me at the russian team?
cause im going to return once ive reinstalled internet and cod on my Pentium4!!

You won't get removed from BFE because of that. It's not like BFE is installed on your computer.

On another note; Call of Duty Files has nothing to do with BFE; we simply advertise for them.

~mulrich

 #4 - no comment - 09-10-2005 at 07:00
Boo_Nightmare
From: (Budapest)
Joined: April 8th, 2004
Posts: 222
RockRockRock
that is the way
all languages
understand!

 #5 - AHHH!!! - 09-10-2005 at 08:37
BROLY
From: (Suwanee)
Joined: May 27th, 2004
Posts: 165
Filefront servers are f***** up again!!!

Please refrain from strong language.

~mulrich

 #6 - Alternate download - 09-11-2005 at 10:55
wolfsbane64
Joined: January 12th, 2004
Posts: 7
Thanks from both Slipstick and I for the rave review cool

Should you not be able to get the file from Filefront for any reason, you can download the mod from http://www.bitstash.com/WRM/ instead.

The latest version of the mod is always available on our server at 205.234.159.98:28960. For more information log on to http://www.1stsfss.org to get the latest news on the mod and our teamspeak info.

 #7 - 09-11-2005 at 12:31
conscript
Joined: June 29th, 2004
Posts: 227
Oh god this mod is just..pure awesome...Theres no words to describe it! 10000000/10

 #8 - Email contact correction! - 09-11-2005 at 16:49
wolfsbane64
Joined: January 12th, 2004
Posts: 7
Sorry, but there is a typo in the WRM email contact Roll Eyes (sarcastic)

The correct email address for all WRM inquiries is wrm@1stsfss.org (no dash).

 #9 - Is it Christmas :) - 09-13-2005 at 07:15
Ciderman
From: (Gravesend/Kent)
Joined: December 8th, 2003
Posts: 4
=LOG= have been running this mod for ages (when it was PRM). We have been running a beta version for ages (4.91) & love it. I'll be putting this version live just as soon as I've tested it.

Our server ip is 213.253.57.38:28960

 #10 - 09-13-2005 at 13:45
captain_price
Joined: January 24th, 2004
Posts: 549
Lovely Cider nice to see you, Price here if you remember me. smile I'll check it out on yer server tomorrow, I've already played it for a long time but with a lot of the features turned off. Rifles only will be fun! big grin

 #11 - 09-13-2005 at 20:34
GIJesse7
From: (Houston TX)
Joined: February 26th, 2005
Posts: 1506
#1 that's a long word

Hey ciderman, do yall run a server on MOHAA or on any other game, i'm in desperate need of multiplayer!!!! madeek!

 #12 - In reply to GIJesse7 - 09-14-2005 at 05:47
Ciderman
From: (Gravesend/Kent)
Joined: December 8th, 2003
Posts: 4
=LOG= did run a Spearhead server for a while, but moved to COD upon it's release. We only run COD & UO servers - both are "rifle only + realism". IP for both is mentioned above, but COD port No. is 28961& this may be private for match/training.

 #13 - In reply to Price - 09-14-2005 at 05:51
Ciderman
From: (Gravesend/Kent)
Joined: December 8th, 2003
Posts: 4
Hi Price, of course we remember you smile Come & say hello to the chaps sometime.

 #14 - 09-14-2005 at 08:37
GIJesse7
From: (Houston TX)
Joined: February 26th, 2005
Posts: 1506
Thnx Ciderman, upon after installing cod when it comes in, i will warp out on your server, but i guess i'll just have to find it, for MOHAA, there was a *****load of rifle only servers.

 #15 - 09-14-2005 at 08:38
GIJesse7
From: (Houston TX)
Joined: February 26th, 2005
Posts: 1506
no wait you posted the I.P., i look forward to seeing yall in battle.

 #16 - missing sound file - 09-15-2005 at 10:52
noobmyster
Joined: September 15th, 2005
Posts: 3
um...im sure i would like it but... any time i go to wolfnane's server ip he gave.Well it exites me out of game then said 1 missing sound file.confused Please help me...

 #17 - 09-15-2005 at 13:34
Chaos1187
From: (Fredericksburg)
Joined: July 29th, 2004
Posts: 7
So the instalation is not clear i can get it to give a description when you join the server but non of the stuff works and im assuming its running off the sample cfg file that was included and yet nothing

 #18 - Our server - 09-15-2005 at 18:09
Slipstick
From: (Philadelphia, PA)
Joined: September 15th, 2005
Posts: 2
Our server, the IP for which Wolfsbane posted, is running the beta version of WRM for GFM, which has the same features as WRM for UO, but you must have GFM installed to connect.

Noobmyster, if you do have GFM installed, you may be experiencing a conflict between GFM and some other client-side mod installed on your system, this is very common (and one of the primary reasons Wolfsbane's Realism Mod is server-side only).

Chaos1187, be certain the mod .pk3s are in the <callofduty>uo directory on your server and that the included config file is being called either from the server command line or the server's config file. Alternatively, you could copy the settings from the sample config into your server's config file.

 #19 - where - 10-11-2005 at 19:46
pitypityjaps
Joined: October 10th, 2005
Posts: 5
where is the ip?

 #20 - 10-18-2005 at 15:00
wolfsbane64
Joined: January 12th, 2004
Posts: 7
See Post #6, the IP is listed there. You could also visit our website at http://www.1stsf-ss.com



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