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| Zombies Gametype for CoD2 (V2 Final) - File Description |
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Description: Here's the final version of PaulusT's Zombies Gametype for CoD2 with the recently added Last Man Standing game mode. It's got all the fun stuff as the original (see the ReadMe for detailed rules) plus tons of new fixes, additions, and CVars for added server customization ability. Check out the full list of V2 Final features below, and put this awesome CoD2 gametype on your server now! 
- Fixed various bugs:
- no respawning
- leftover objective pointers
- leftover compass pointers
- team balance problems
- Added CVars:
- scr_zom_alliesPointsForMoving
- scr_zom_axisPointsForMoving
- scr_zom_alliesPointsForKilling
- scr_zom_axisPointsForKilling (in place of scr_zom_pointsByMoving)
- All strings are now 'localized' (less spam and less trouble for Linux servers)
- Gametype Settings Menu is 'in progress' (currently only game mode is on there - 'Last Man Standing' or 'Infection')
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|  | | Zombies Gametype for CoD2 (V2 Final) - Readme |  | Readme File: ----------------------------------------------------
---====Zombies Gametype V2 for CoD2 By Paulus====---
----------------------------------------------------
Download from: http://www.codfiles.com/
paulus#cod @ googlemail . com (remove spaces and #)
Note: on CodFiles, I am called PaulusT (not Paulus)
----------------------------------------------------
COMPATIBLE WITH:
AWE, Worm's Power Server and ecRifles Only.
----------------------------------------------------
I'd just like to thank everyone for gaving me such
positive feedback and reported bugs. I really
appreciate it. To name a few:
- Jim Bo
- Nathan
- Edge ! V3rt (and others from Custom Edge Gaming)
I've just tried to get this released and fix the bugs
so people can enjoy the gametype...I do want to add more
features but they will be in the next release.
v2 final Changes
- Fixed various bugs such as no respawning, left over
objective pointers/compass points and team balance
problems
- Added cvars:
scr_zom_alliesPointsForMoving
scr_zom_axisPointsForMoving
scr_zom_alliesPointsForKilling
scr_zom_axisPointsForKilling
...in place of scr_zom_pointsByMoving
- All strings are now 'localized' (less spam and perhaps
less trouble for linux servers - I heard they can crash
it)
- Gametype Settings Menu is 'in progress' (currently
only game mode is on there - 'Last Man Standing'
or 'Infection')
The 'Last Man Standing' Game mode
=========================================
- Everyone starts as human (Allied), except for one player
who is a Zombie (axis). When he kills a human, they
become a zombie also.
Eventually, there will only be one human left who,
once killed, becomes the new Zombie (although you can
also set the game to randomly choose the next zombie).
'scr_zom_randomZombie'
- By default, the Allied players gain points by killing
although this can be changed so that they gain points
by moving:
scr_zom_alliesPointsForMoving
scr_zom_axisPointsForMoving
scr_zom_alliesPointsForKilling
scr_zom_axisPointsForKilling
- By default, the first zombie has 200% health, but this
be changed:
'scr_zom_healthMultiplier'
(set to 1 for no change)
The gametype now has Last Man Standing enabled by default
and uses normal weapon settings. See 'zom_lastman.cfg' or
'Default Cvar List.txt' for more details.
Known Issue:-
When the game first starts, everyone will be a Zombie except
for 1 player.
The Infection Game mode (scr_zom_lastManStanding 0 - or set in Gametype Settings)
===============================================
(similar to BEL from CoD1)
- Allied players (Zombie Killers) must move (by default) or
kill to gain points.
- Axis players (Zombies) must try and kill a certain number of
Allied players so that they too can become Allied.
- When Allied players die, they will become Zombies.
By default:
- the level is enveloped in a cloud of pitch black fog
- Zombie Killers only have a Zombie Pistol (colt with more ammo).
- The Zombies can only melee Allied players, but they have twice
the health (by default)
- The Zombies can see Allied players on their compasses
and as Objective Points (by default with customisable update
delay times).
The ability to force Allies to move to gain points prevents
camping, which is important when Axis cannot shoot. And, by
the way, you cannot move in small cirlces to gain points -
you must move a certain distance from where you last gained
a point.
v2 Changes
- Added 'Last Man Standing' mode
v1.1 Changes
- Reduced filename sizes to help prevent "iwd name mismatch" bug.
- Included main and fs_game folder files to minimize client
downloads and make compatible with AWE3beta2.
- Fixed Gametype Settings menu and the showing of maps in
'Create Server'.
...more information in the included readme
Contact Me
==========
Feel free to contact me at:
paulus#cod @ googlemail . com (remove spaces and #)
I would be happy to add any music that you think would suit
this gametype, as well as skins/maps (when the time comes).
Also, you may want to tell me about any mods that you think
this should be made compatible with.
Enjoy the gametype!
Paulus |  |

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| Zombies Gametype for CoD2 (V2 Final) - File Download Options |
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Primary Download Locations:
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| Zombies Gametype for CoD2 (V2 Final) - User Comments |
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The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.
Total comments: 11 | Last comment: 05-19-2009 at 06:17 i tried this mod, and i didnt like it, i thought it lacked the quailty that can onli be achieved by sum1 else, namely a not u.
buy WoW !!!!
about my alst comment, i was onli attacking ur game type cos its beta than mine , actually this Zombies game type is one of th best i seen, realli fun and very cleva.
if u havent got this game type yet, GET IT NOW!!!!
resistance is futile 
also............................ buy WoW 
awsome mod
installation file is quite confusing
but its alot of fun to play
No do not buy WoW! Buy GW!!!
this mod does not seem to be working right autobalance seems to be stopping players changing to hunter and to zombie how do i fix this i set autobalance to 0 (off) but didnot seem to fix it
First to start brillant mod great idea, the only problem i've noticed is how alot of people online go for spots that are only capable of getting to by doing extreme jumps are by glitching.
Is there anyway this can be sorted like having it that if they reach any of these areas they die automatically like the x-box 360 does. It just it makes it onfair and all it really does is rune a the great gamemode you've created.
I really like the Zombiemod, its GREAT 
But I've got a problem: the zombies get ammo when they spawn..
So they can SHOOT the hunters instead of killing them.
How can I fix this problem?
Looks cool 
I was downloading this file...I placed it into right folders runned the game select :
Create a new server MOD ZOMBIE... Loading the map... BOOOOOOM!
I gott a message it typed: IWD/SUM NAME MISSMACH.
I tried again and allways i gott the same message.
That is my story, and please help me fix this problem.
Thanks to all!
Don't forgot your fs_game "yourfsfolder",
But works perfect here!
i want to get so many mods for this game but i dont know where to put them and i cant find anything that will halp me help plz!
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