[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Call of Duty 6: Modern Warfare 2
File Search





Call of Duty 2 Downloads > Mods > MP Gametypes:
Zombies Gametype for CoD2 (V2 Final)
Filename: zombiesv2final_paulus.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
103.24 KB
V2 Final
PaulusT
22303
12-21-2005
Mods > MP Gametypes


Average User Rating: 6.8
Number of Votes: 131
Related Files:
Latest 5 Mods > MP Gametypes:
- better ZOMBIE mod free (final)
- HuMans vs Bots! (0.1)
- Modern Warfare Cod2 (0.1)
- CTF Score on Drop (2.0)
- CTF Score on Drop (1.0)

3 Other Files by PaulusT:
- Paulus' CoDDump (v1.1)
- Paulus' CoDDump
- Zombies CoD Gametype (V1.1)


Call of Duty Files
 » File Browser
 » File Search
 » Submit Files

Call of Duty News
 » News
 » News Archive
 » Submit News

 Picture of the Month

Call of Duty Files Site Info
 » Staff
 » Vacancies
 » Submit PotD
 » PotD Archive
 » About Us
 » Apply To Volunteer
 » FAQ
 » Forums
    - Call of Duty
    - CoD: United Offensive
    - Call of Duty 2
    - Call of Duty 4
    - Call of Duty: WaW
    - Call of Duty: MW2
 » Latest Poll
 » Links
 » Link to us
 » Tutorials

Call of Duty
 » Articles
 » Cheats
 » Downloads
    - Demos
    - Maps
    - Media
    - Mods
    - Patches
    - Scripts and Binds
    - Skins
    - Templates
    - Utilities
    - Wallpapers
 » Multiplayer
 » Overview
 » Press Releases
 » Requirements
 » Screenshots
 » SP Missions

Call of Duty: United Offensive
 » Articles
 » Cheats
 » Downloads
    - Maps
    - Media
    - Official Releases
    - Scripts And Binds
    - Skins
    - Tutorials
    - Utilities
 » Requirements
 » Screenshots
 » Vehicles
 » Weapons

Call of Duty 2
 » Cheats
 » Downloads
    - Maps
    - Media
    - Media
    - Miscellaneous
    - Mods
    - Official Releases
    - Skins
    - Utilities
 » Requirements

Call of Duty 4
 » Cheats
 » Downloads
    - Maps
    - Media
    - Miscellaneous
    - Mods
    - Official Releases
    - Skins
    - Utilities
 » Requirements

Call of Duty 5: World at War
 » Cheats
 » Downloads
    - Maps
    - Media
    - Miscellaneous
    - Mods
    - Official Releases
    - Skins
    - Utilities
 » Requirements





Zombies Gametype for CoD2 (V2 Final) - File Description  


Description:
Here's the final version of PaulusT's Zombies Gametype for CoD2 with the recently added Last Man Standing game mode. It's got all the fun stuff as the original (see the ReadMe for detailed rules) plus tons of new fixes, additions, and CVars for added server customization ability. Check out the full list of V2 Final features below, and put this awesome CoD2 gametype on your server now! wink

  • Fixed various bugs:
    • no respawning
    • leftover objective pointers
    • leftover compass pointers
    • team balance problems

  • Added CVars:
    • scr_zom_alliesPointsForMoving
    • scr_zom_axisPointsForMoving
    • scr_zom_alliesPointsForKilling
    • scr_zom_axisPointsForKilling (in place of scr_zom_pointsByMoving)

  • All strings are now 'localized' (less spam and less trouble for Linux servers)
  • Gametype Settings Menu is 'in progress' (currently only game mode is on there - 'Last Man Standing' or 'Infection')




Zombies Gametype for CoD2 (V2 Final) - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Zombies Gametype for CoD2!



Zombies Gametype for CoD2 (V2 Final) - Readme  
Readme File:
----------------------------------------------------
---====Zombies Gametype V2 for CoD2 By Paulus====---
----------------------------------------------------
Download from: http://www.codfiles.com/

paulus#cod @ googlemail . com (remove spaces and #)

Note: on CodFiles, I am called PaulusT (not Paulus)

----------------------------------------------------
COMPATIBLE WITH:
AWE, Worm's Power Server and ecRifles Only.
----------------------------------------------------

I'd just like to thank everyone for gaving me such
positive feedback and reported bugs. I really
appreciate it. To name a few:
- Jim Bo
- Nathan
- Edge ! V3rt (and others from Custom Edge Gaming)

I've just tried to get this released and fix the bugs
so people can enjoy the gametype...I do want to add more
features but they will be in the next release.



v2 final Changes
- Fixed various bugs such as no respawning, left over
objective pointers/compass points and team balance
problems

- Added cvars:
scr_zom_alliesPointsForMoving
scr_zom_axisPointsForMoving
scr_zom_alliesPointsForKilling
scr_zom_axisPointsForKilling

...in place of scr_zom_pointsByMoving

- All strings are now 'localized' (less spam and perhaps
less trouble for linux servers - I heard they can crash
it)

- Gametype Settings Menu is 'in progress' (currently
only game mode is on there - 'Last Man Standing'
or 'Infection')




The 'Last Man Standing' Game mode
=========================================

- Everyone starts as human (Allied), except for one player
who is a Zombie (axis). When he kills a human, they
become a zombie also.
Eventually, there will only be one human left who,
once killed, becomes the new Zombie (although you can
also set the game to randomly choose the next zombie).
'scr_zom_randomZombie'

- By default, the Allied players gain points by killing
although this can be changed so that they gain points
by moving:
scr_zom_alliesPointsForMoving
scr_zom_axisPointsForMoving
scr_zom_alliesPointsForKilling
scr_zom_axisPointsForKilling

- By default, the first zombie has 200% health, but this
be changed:
'scr_zom_healthMultiplier'
(set to 1 for no change)



The gametype now has Last Man Standing enabled by default
and uses normal weapon settings. See 'zom_lastman.cfg' or
'Default Cvar List.txt' for more details.

Known Issue:-
When the game first starts, everyone will be a Zombie except
for 1 player.





The Infection Game mode (scr_zom_lastManStanding 0 - or set in Gametype Settings)
===============================================

(similar to BEL from CoD1)

- Allied players (Zombie Killers) must move (by default) or
kill to gain points.
- Axis players (Zombies) must try and kill a certain number of
Allied players so that they too can become Allied.
- When Allied players die, they will become Zombies.

By default:
- the level is enveloped in a cloud of pitch black fog
- Zombie Killers only have a Zombie Pistol (colt with more ammo).
- The Zombies can only melee Allied players, but they have twice
the health (by default)
- The Zombies can see Allied players on their compasses
and as Objective Points (by default with customisable update
delay times).


The ability to force Allies to move to gain points prevents
camping, which is important when Axis cannot shoot. And, by
the way, you cannot move in small cirlces to gain points -
you must move a certain distance from where you last gained
a point.



v2 Changes
- Added 'Last Man Standing' mode

v1.1 Changes
- Reduced filename sizes to help prevent "iwd name mismatch" bug.
- Included main and fs_game folder files to minimize client
downloads and make compatible with AWE3beta2.
- Fixed Gametype Settings menu and the showing of maps in
'Create Server'.


...more information in the included readme

Contact Me
==========

Feel free to contact me at:

paulus#cod @ googlemail . com (remove spaces and #)

I would be happy to add any music that you think would suit
this gametype, as well as skins/maps (when the time comes).
Also, you may want to tell me about any mods that you think
this should be made compatible with.


Enjoy the gametype!
Paulus


Zombies Gametype for CoD2 (V2 Final) - User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 11 | Last comment: 05-19-2009 at 04:17

 #1 - errr........... ok - 12-22-2005 at 13:35
theguynxt2u
Joined: December 22nd, 2005
Posts: 2
i tried this mod, and i didnt like it, i thought it lacked the quailty that can onli be achieved by sum1 else, namely a not u.



buy WoW !!!!

 #2 - errrr.. not ok - 12-31-2005 at 08:51
theguynxt2u
Joined: December 22nd, 2005
Posts: 2
about my alst comment, i was onli attacking ur game type cos its beta than mine frown , actually this Zombies game type is one of th best i seen, realli fun and very cleva.

if u havent got this game type yet, GET IT NOW!!!!
resistance is futile Resistance is Futile!


also............................ buy WoW Pimp!

 #3 - 01-18-2006 at 02:20
maxh
Joined: January 18th, 2006
Posts: 11
awsome mod

installation file is quite confusing
but its alot of fun to play

 #4 - 04-13-2006 at 02:17
Kill001
From: (California)
Joined: February 1st, 2006
Posts: 1189
No do not buy WoW! Buy GW!!!Devil!

 #5 - autobalance - 09-02-2006 at 16:08
#_W宮_VW
Joined: December 2nd, 2001
Posts: 3
this mod does not seem to be working right autobalance seems to be stopping players changing to hunter and to zombie how do i fix this i set autobalance to 0 (off) but didnot seem to fix it

 #6 - Unfairness with mod on-line - 09-02-2006 at 16:48
Breakshot
From:
Joined: September 2nd, 2006
Posts: 1
First to start brillant mod great idea, the only problem i've noticed is how alot of people online go for spots that are only capable of getting to by doing extreme jumps are by glitching. mad

Is there anyway this can be sorted like having it that if they reach any of these areas they die automatically like the x-box 360 does. It just it makes it onfair and all it really does is rune a the great gamemode you've created.

 #7 - Problem w/ Zombie mod - 03-24-2007 at 07:20
MedionMD8808
Joined: March 24th, 2007
Posts: 1
I really like the Zombiemod, its GREAT smile

But I've got a problem: the zombies get ammo when they spawn..
So they can SHOOT the hunters instead of killing them.
How can I fix this problem?

 #8 - 05-29-2007 at 20:20
Mario4155
From: (Cherven Briag)
Joined: October 22nd, 2006
Posts: 108
Looks cool Beer! Beer! Beer! Beer! Beer! Beer!

 #9 - Help - 12-21-2007 at 10:41
matejgalic
From: (Ljubljana)
Joined: December 21st, 2007
Posts: 1
I was downloading this file...I placed it into right folders runned the game select :
Create a new server MOD ZOMBIE... Loading the map... BOOOOOOM!
I gott a message it typed: IWD/SUM NAME MISSMACH.

I tried again and allways i gott the same message.



That is my story, and please help me fix this problem.

Thanks to all!

 #10 - 02-04-2008 at 08:07
scillman
From:
Joined: February 17th, 2006
Posts: 78
Don't forgot your fs_game "yourfsfolder",
But works perfect here!

 #11 - help - 05-19-2009 at 04:17
doodleman944
Joined: May 19th, 2009
Posts: 1
i want to get so many mods for this game but i dont know where to put them and i cant find anything that will halp me help plz!



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:


 Latest Files
 » The Vapor Comp.. ((v.2))
 » Map Manager Tool.. (1.0)
 » D Coy Modern Wea.. (1.3)
 » The Vapor Complex
 » Rafi's ingame Rc.. (2.0)
 » Firefight (COD2).. (1.3)
 » Firefight (COD2).. (1.2)
 » DOB_Nuketown (1.0)
 » Firefight (COD2).. (1.1)
 » Precision Scope .. (1.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by FN1 in 0.4283 seconds using 6 MySQL queries and 13 includes
Copyright © 2014 FileFront, Inc. All rights reserved.
Design by Pro-Filer & Delta. Use of Call of Duty Files materials is subject to certain Terms & Conditions.
TM & © 2014 Activision. All rights reserved. Call of Duty and related marks are trademarks of Activison.