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  D-Day on Sword Update + 15 Screenshots - Mods
  Posted by: xXezekielXx on 01-02-2007 @ 16:52 - Source: D-Day on Sword Website
This News Item has been viewed 10,653 times
Here's a nice screenshot update from the D-Day on Sword mod for CoD2 from the man in charge there, Dibbes65. Check out the request for help below and beneath that, a list of the attached screenshots. smile

We still need a lot of help! That means scripters, mappers, sound artists, skinners, modders, etc. Have you got some skills and some nice work to show off? Then post it on our forum in the staff section to join our team! And please register if necessary. We already have a great deal of talent on the team in the form of Cosi, Killjoy (think Ville de la Paix), El Tyranos (Hillman for CoDUO) and many more! Just sign up and I hope to hear from you soon!


Screenshots 1-5: Hermanville Sur Mer
Screenshots 6-7: Bavent by Cosi
Screenshots 8-10: Hillman by El Tyranos
Screenshots 11-13: Ouistreham (Riva Bella) by El Tyranos
Screenshots 14-15: Colleville Sur Orne by El Tyranos


          Next News Post 01-05-2007 @ 19:19 - Call of Duty: Road to Victory (PSP) - 9 Screenshots
          Previous News Post 01-02-2007 @ 16:41 - Modder's Hell Still Needs Help!

Average User Rating: 9.6
Number of Votes: 12
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User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 11 | Last comment: 01-11-2007 at 10:41

 #1 - 01-02-2007 at 18:13
From: (California)
Joined: January 13th, 2006
Posts: 430
this looks pretty cool. this mod is SP only?

 #2 - Dude.. - 01-02-2007 at 18:33
Joined: January 1st, 2007
Posts: 10
How come its multiplayer screenshots if its SP only Slicre?;P

The water at this area is nice today,really popular area to take a bath instick out tongue
I did that 2 years ago.

 #3 - 01-02-2007 at 20:42
From: (fresno cali)
Joined: January 19th, 2006
Posts: 339
the only really good thing about this mod so far, is the distance from the landing area to the bunkers! all the other games with anything like a beach landing, they are no where close to being realistic. that was one of the biggest flaws of the normandy landings, they screwed up the tides! great job on that part DDS team! but once you get inland on your mod, the screen shots show, that your land is wayyyyy too flat, youve got to have craters from the navy shelling normal imperfections of land, and trenches and stuff like that. if its just the screenshots not showing that, then forge what i said. but all in all, it appears to be a modification of the highest quality. brava.

 #4 - 01-03-2007 at 00:15
From: (Wuustwezel)
Joined: December 28th, 2004
Posts: 876
Don't forget Duhoc man. Duhoc was pretty realistic from the first part (beach, cliffs, bunkers). Only the farm ain't realistic.

Btw, not every beach was shelled you know. They only shelled the most important beaches.

 #5 - 01-03-2007 at 01:18
From: (Torrance Southern Ca.)
Joined: December 30th, 2005
Posts: 55
very nice beach!
hm it would be really cool if you could put 100's of soldiers instead of like 20 storming the beachsmile

 #6 - 01-03-2007 at 02:43
From: (Zeewolde)
Joined: September 2nd, 2005
Posts: 34
Hermanville Sur Mer by Cosi
Bavent by El Tyranos
Hillman by El Tyranos
Ouistreham by El Tyranos
Colleville Sur Orne by Dibbes65
Pegasus Bridge (Benouville) is gonna be done by Killjoy

PS: Thanks to Zeki for posting this...

 #7 - 01-03-2007 at 02:49
From: (Zeewolde)
Joined: September 2nd, 2005
Posts: 34
To post #2: Yes it is goeing to be SP, but we are first making the MP part so that we can delete the spawns quickly and start making the SP map. So there will be an MP and SP part in this mod.

 #8 - 01-03-2007 at 08:51
From: (Bolsaward)
Joined: July 30th, 2006
Posts: 80
Thx that you have givven this news on the dutch cod site (callofduty.nl)
it is a good cod site (they got a germanfront calender (or something)

 #9 - 01-03-2007 at 10:57
Joined: September 20th, 2006
Posts: 132
I am actually waiting for the Registration mail at your Forum, i would like to join the team by adding my blood mod to your bigger mod, and maybe the sounds that i'm finishing right now. Also, i've made some realistic FX.

 #10 - 01-03-2007 at 11:02
Joined: September 20th, 2006
Posts: 132
oh yeah i forgot, name's AluCarD now

 #11 - 01-11-2007 at 10:41
Joined: January 11th, 2007
Posts: 36
RockThis is gonna be sweetRockBeer! Beer!

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