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  Back2Fronts Mod News Update - Mods
  Posted by: Digz on 06-17-2011 @ 14:19 - Source: http://www.moddb.com/mods/back2fronts-mod/news/cod
This News Item has been viewed 31,469 times
Hi all! This was already posted on May 29th at moddb but for those who didn't go there I decided to put it here too. Since then some time lasted and some small progress has been done.

We are experimenting with custom flag banner materials and flag xmodels.
"Flag banner materials" are those vertically hanging flags located on
SP or MP maps (swastikas). "Flag models" are those flags from MP
capture-the-flag gametype. They are a special type of static xmodel which
contain a special feature - waving material to simulate flag waving. We have
managed to (partly) understand the "waving" material. But the xmodel
is still secret to us. Hopefully we don't need this knowledge absolutely
necessary, present level enables us to work on it. But so far it is still only
testing to see if it will bring some positive feedback. According to this, we
are more closely cooperating with SP map maker taintxs
who is creating SP Stalingrad map
.

Second news is that we are working with the Italian weapon models. Those (so
far) are Beretta 34 pistol, MAB-38 (Beretta Model 38) sub-machine gun,
Mannlicher-Carcano M1891 bolt-action rifle, Breda Model 30 machine gun. Their
models, sounds and textures are under development now.


So that's probably all new since May 29th, here are the original news from
that day:

======================

EDIT START

PLEASE NOTE THAT A NEW ARTICLE INFORMING ABOUT WORK OF OUR TEAM MEMBER FAINYANCE11 HAS BEEN ADDED. READ HERE.



EDIT END


Poll
You, our fans have chosen the Mosin-Nagant M1891/30 + PU (with cloth in a final score cloth (14) vs. noncloth (8).



Those who wanted noncloth version, don't be sad! After the pre-alpha is out a noncloth patch will be released as well. Of course if we don't find a way how to include both versions with reasonable game
results...

Animation


There are some pretty good news. I have been recently experimenting with constraints in Maya and browsed several tutorials till I finally got it. I have found a way how to make, adjust and control the weapon's magazine using the player's hand. Simply said, you "stick" the magazine to the hand when you need it - so when player is reloading. This way you can save a lot of time because you don't have to animate magazine and hand separately, which is awfully
slow.



G-43
The result of these tests is G-43's animation. I didn't like the original CoD2 G-43. Not only it was historically incorrect but also ugly (both animation and model). I decided to make it nice and correct. Enjoy the (already presented) Back2Fronts G-43 model with brand new animation and sounds! Coming in pre-alpha!



G-43 videos - you can watch here, or use video section (go to Moddb.com).


CoD2 B2F G-43 (pre-alpha)

This video shows pre-alpha Back2Fronts version of G-43 (unscoped). Animation is pure new stuff, sounds as well, model uses original CoD2 G-43 UV scheme and has been already presented before.



CoD2 B2F G-43 + ZF-4 (pre-alpha)

This video shows pre-alpha Back2Fronts version of G-43 + ZF-4 (scoped). Animation is pure new stuff, sounds as well, model uses original CoD2 G-43 UV scheme and has been already presented before.




Tokarev SVT-40
I also adjusted some mistakes (not many) in my "final" Tokarev SVT-40/AVT-40 animation. In the pre-alpha, there will be a specially made Tokarev SVT-40 model using original CoD2 UV scheme. But pictures are worth a million words, see below how it looks...



Tokarev SVT-40 videos - you can watch here, or use video section (go to Moddb.com).


CoD2 B2F Tokarev SVT-40 (pre-alpha)
This video shows pre-alpha Back2Fronts version of Tokarev SVT-40 (unscoped). Animation has slight improvements, sounds have been presented before, model uses original CoD2 SVT-40 UV scheme (so it is different from the
"final" version).




Bot test
When I put stuff stated above into a test, I decided to capture some frames of it so you can see as well :-)


CoD2 B2F bot MP test (pre-alpha)

This video shows pre-alpha Back2Fronts bot MP test. I needed to test out new stuff such as G-43's and SVT-40's animation plus sounds so I captured it to show something from it. Note that the MP-44 still uses the original CoD2 animation schemes (yes a bit adjusted, but anyway). I had no time for making a new animation so far...



User's interface update

The Back2Fronts menu is undergoing quite heavy development. I must say that it is a true teamwork there. I am cooperating on it with our team's head scripter - Tomalla and our history seeker - Vassili_Tzaitsev who helped me with image searching. Thank you guys for your time!

<

On the other hand we are still struggling with some menu issues (alpha channelled images). The save/load menu is under construction, hopefully successful. Also mission selections should be reworked. In short, quite a lot to
go...

All in all, I corrected some values in "MAIN MOD FEATURES" to correspond the present
state...

MCh2207Cz



          Next News Post 06-19-2011 @ 09:52 - Weekly Poll Results - Are you looking forward to Call of Duty: Elite?
          Previous News Post 06-11-2011 @ 03:18 - GameFront's Interview with Robert Bowling


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User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 2 | Last comment: 06-18-2011 at 06:12

 #1 - 06-17-2011 at 16:14
MCh2207Cz
From:
Joined: June 27th, 2008
Posts: 339
Oh it is finally herestick out tongue

Just some single player updates to present time:
- alpha channeled image issue solved
- "load menu" created, still under tests
- "select mission/campaign menus" reworked
- sprinting undergoing new interesting works

Regards, MCh2207Cz

 #2 - 06-18-2011 at 06:12
Captain_Viktor
From: (Split)
Joined: July 15th, 2007
Posts: 840
Good work Martin!



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