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  Back2Fronts Mod News Update - Mods
  Posted by: Digz on 05-17-2011 @ 06:50 - Source: MCh2207Cz
This News Item has been viewed 32,870 times
A pretty big update from MCh2207Cz last week on Mod DB for the Back2Fronts mod and I thought I'd share with everyone on CoDFiles the really hard work that's going in to the mod. Just a quick note that the mod is due for a pre-alpha test soon (mid 2011) so we're all looking forward to that (if it's going closed or open test).

Hi all!

At last I have finished off the Mosin-Nagant 3D models. I can proudly present a true Russian M1891/30 variant which was the most frequent and used of all Mosin-Nagants on the Eastern front. I did it because the original CoD2 Mosin-Nagant model was completely wrong, it was a hybrid between Finish (M28/30) and Russian (M1938) variants.
I made three M1891/30 models in total: an unscoped version, a sniper version with cloth cover and a sniper version without cloth cover. Both snipers have PU scope with x3,5 magnification.

Now to the poll:
Which Sniper model of Mosin-Nagant is better- with or without cloth?
Please write your optinion into comments the winner will be used in the mod.

Now pictures and videos:

Sniper version without cloth cover:

Sniper version with cloth cover:

Unscoped version:

Additional pictures from Eastern front:
When testing the Mosin-Nagants I took also pictures of some other weapons...

Parabellum P-08
New model, reshaped, reshaded, remapped UVs, added a lot of detail (grip, locking mechanism, barrel, various pins). The new model naturaly goes with new skin in both DX7 and 9 modes. I took my attention especially to the DX9 mode which enables lights and bumps.

The original CoD2 model for Russian hand grenade - the RGD-33 was really low detail plus it had low resolution skin. Now we can enjoy skin with double resolution and more detailed model. I had to remap the UVs because the original model had quite a lot of glitches there. Model is reshaded as well and I improved the DX7 and 9 performance.

Tokarev TT-33
The remaking process of the Russian pistol started with the fact that it had an error when reloading - there was a clipping glitch - you could see the magazine going through and out of the grip. So I corrected it. When corecting this mistake I decided that I will fresh up the whole thing a bit. So it has a new skin with better contrast and detail in both DX7 and 9 modes. I had to remodel the whole slide because its geometry was messed up. There were errors in shape of the grip too. Reshading and remapping UVs was done as well.

Mauser Kar98k
I showed the Kar98k on Rhine map before. Here you can see how it looks in Russian winter. The whole model was adjusted a lot. I moved the bolt forwards a bit because in original CoD2 animation it was too backwards. Missing surfaces were filled and the whole model was given a more "Mauser" feeling. But the main work was done on skin, I took several photos to give myself an virtual image how I want the gun to look like. So the wood was completely changed. DX9 maps were heavily adjusted to give as perfect performance as possible.

You can check out their Mod DB site here

          Next News Post 05-19-2011 @ 03:26 - Weekly Poll Results - Have you bought the new Black Ops map pack?
          Previous News Post 05-16-2011 @ 13:06 - Gamefront: Weekly Network Update 26 (week 19, 2011) - News

Average User Rating: 10
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User Comments  
The following comments are owned by the user that posted them. Call of Duty Files is not responsible for their content.

Total comments: 2 | Last comment: 05-17-2011 at 13:19

 #1 - 05-17-2011 at 12:28
Joined: June 27th, 2008
Posts: 342
Hey Digz, thanks for your time to write the news post!
I was thinking of posting some info to CODfiles as well but I had that "the-mod-is-still-uncomplete" feeling so I didn't do so.
I am glad that even more people will notice our mod now. Thanks a lot again! One for you! Beer! Beer!

P.S. the pre-alpha should be open if I manage the deadline (you know, I am a busy guy, but I think I don't have to say it to yousmile )

 #2 - 05-17-2011 at 13:19
Digz (Staff)
From: (London)
Joined: March 26th, 2006
Posts: 1090
Hey mate, no problem this is something that I've wanted to do for a long time (post mod news for all active mods out there) but just haven't had the staff to do it, but I thought enough is enough and just done it.

I'll be posting all updates for mods as and when I get time.

I know you're extremely busy, you got a lot to do but good on you for doing this mod, it's looking great so far! Good luck with it!

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